...Quick summary: Console application (no gui!) written in C programming language one server, one client application. So files: server.c and client.c are expected in separate source and output files. Classic ludo game with 2 human players on the same computer, each player runs a client of the game and there is a server (running on localhost) that handles
...write a basic console game with the following premises: The Miami Drivers (MD) have been infected with the ignore the traffic rules virus and are now driving the wrong way on 826. They simply don't see you and will flat out run head-on into you!! Your job is to navigate all the way to the exit at the top of the screen!! The game mechanics work like
... William proposes Remember JAQK, a two-player turn-based card game to encourage people to exercise their brain memory in an entertaining way. This game aims to improve the players’ memory, observation, and concentration. He is looking for an aspiring programmer to develop this game in C++....
...can make a small C++ game, it is all text-based with user input command. It is a very small game for a school project, nothing complicated. You have to be familiar with the game "Word Jumble." The overall game is about saving a princess in a castle, you fight 3 bosses, each time you fight a boss you fight with a "Word Jumble" game...
I have a mobile game prototype that I'd like to take to a beta level, at which point I can try a kickstarter or get funding for the final version. The game is wrtiten in C# using the unity game engine, and blender for the models. It's housed on bitbucket and knowledge of git will be critical. professional experience with those technologies will be
Hi Everyone, For the game WWII from Call of duty we have build a game tube site where there only are videos of this game. Now we also need a awesome unique logo (if it isnt unique, we will decline it directly) Name of the site: W/W/I/I/-/T/u/b/e/./c/o/m (Without the forward slash) Color and design is fully up to you. Upload the logo with
Required knowledge: - Unity - SmartFoxServer - Java - C# - MySQL I provide: - Client/Game + Server (SmartFox) existing code - RPG & MMO UI 5 texture GUI First requirements, new code and modification in to uMMORPG customized project Client/Server side: - Script for Registering new account. Checks for data input and existing account, email
C++ code in opengl where you need to shoot moving teapots using a canon. I marked the ones that are completed with [COMPLETED] next to it so only the remaining tasks i need completed Teapots should leave the screen in one end of the window and immediately enter from opposite end of the window. Create and add a 3D cannon such that it aims forward from
I'll be needing a simple Battleship game in C#. The game must be playable on a custom-built grid based on the user's input on how large they'd like the grid. I'd like for the game to run in a console application without a GUI; a GUI will come later. The rules of battleship, will, of course, follow the basic Battleship rules. This project shouldn&...
...films/games/tv software development: software for retro/indie gamers, websites and application software, indie video games development of tabletop games freelance writing mentor and game design/narrative feedback interaction design - writing narratives for mechatronic products and amusements/museum attractions Producing micro-budget video projects connecting
...States and Mexico. The MASL is currently incorporated as a 501(c)6 not for profit corporation formed to promote the business and sport of arena soccer. We are looking to improve upon and add to our current schedule of weekly graphics shared across our social media, website, and in game arenas around North America. Our season will finish in mid-April
Quick summary: Console application (no gui!) written in C programming language one server, one client application. So files: server.c and client.c are expected in separate source and output files. Classic ludo game with 2 human players on the same computer, each player runs a client of the game and there is a server (running on localhost) that handles