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    3D Unity Game improvement 6 days left
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    I'm looking for a 3D Unity game developer who can improve a small game by adding more platforms and nature objects to the scene, a...more pickups and powerups such as keys and other objects. The current gameplay experience is basic, however, I want to make the game more engaging and balanced with a smooth finish. A successful candidate for this project should be able to: - Expert in 3D Unity game development - Proficient in level design and balancing - Skilled at adding new game mechanics - Experience with implementing new enemy AI systems - Able to create and integrate new asset models - Has a good sense of game flow and pacing All the assets you will need are in the folder as well as the game itself. Also, there is a preview image of the assets together. The game should ...

    $50 (Avg Bid)
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    I'm looking to incorporate Reinforcement Learning algorithms (DQN and Actor Critic) within my existing Godot game. The objective is to enhance the behavior of the slime entity, enabling it to both chase and attack the player. Key Points: - The game is in 2D, so experience with Godot's 2D engine is essential. - This project involves integrating a machine learning plugin into a game. - The AI of the slime entity should be at a basic level, with simple and predictable patterns, and should not be too complex. Ideal Freelancer: - Proficient in Godot engine, with experience in 2D game development. - Skilled in machine learning, particularly with reinforcement learning algorithms such as DQN and Actor Critic. - Understanding of game AI, and able to implement AI at a basic level. - Goo...

    $30 - $249
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    ...abilities. * Level Themes and Backgrounds: * Design different themes for each level, including unique background images, enemy types, and music tracks to diversify the gameplay experience. * Health System: * Add a health system for the player, where health is reduced by enemy contacts and can be replenished by picking up health packs. * Sound Effects for Actions: * Implement different sound effects for various actions like jumping, collecting items, enemy collisions, and reaching the level end. * High Score Tracking: * Implement a high score system that saves the player’s highest scores and displays them at the end of each game session or in a dedicated menu. * Multiple Enemy Types: * Introduce various types of enemies with different behaviors (e.g., fl...

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    - Fix the aim offset bug from the EBBarrel component attached to the players weapon. - Modify the Masterturret C++file (for stationary gun) so it has proper lag compensation / interpolation and also do the same for Tank Turret -Extend the AI to behave more humanlike. Roam around look at an enemy if he is in a given radius. If encoutnering enemy stand still, go crouch or look for cover (EQS system?)

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    - Fix the aim offset bug from the EBBarrel component attached to the players weapon. - Modify the Masterturret C++file (for stationary gun) so it has proper lag compensation / interpolation and also do the same for Tank Turret -Extend the AI to behave more humanlike. Roam around look at an enemy if he is in a given radius. If encoutnering enemy stand still, go crouch or look for cover (EQS system?)

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    17 bids

    - Fix the aim offset bug from the EBBarrel component attached to the players weapon. - Modify the Masterturret C++file (for stationary gun) so it has proper lag compensation / interpolation and also do the same for Tank Turret -Extend the AI to behave more humanlike. Roam around look at an enemy if he is in a given radius. If encoutnering enemy stand still, go crouch or look for cover (EQS system?)

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    I'm in need of a Windows-compatible aimbot driver for CS2. It need to work with faceit anti-cheat. The application must be developed in C++ and should focus on providing two key features: aim lock and enemy spotting. Key Requirements: - A Windows OS compatible aimbot driver. - Developed in C++ programming language. - Aim lock feature that assists in targeting enemies. - Enemy spotting feature for better tactical awareness and gameplay. Ideal candidates should have: - Proficiency in C++ and Windows driver development. - Reverse engineering - Previous experience in designing and building aimbot software. - Understanding of game mechanics, especially CS2. This project requires someone with the right technical skills and understanding of gaming principles to deliver a...

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    I'm looking for a 3D designer specializing in Unity to create and animate characters for my upcoming game. Here's an outline of what I need: Main Game Character: - Create a realistic design - Animate the character for the following actions: Idle, Running, Punching, Knife stabbing, Shooting, Pistol shooting, Dying Enemy Character: - Also a realistic design - Animate for Idle, Running, Shooting, Pistol shooting, Dying Ideal Skills and Experience: - Proficient in 3D character design - Experience with animation, particularly in the context of games - Expert in Unity game engine - Ability to create realistic character designs - Portfolio demonstrating similar work

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    ...assist me in preparing for a presentation. I'm looking for detailed feedback on the current implementation of my game mechanics and UI design. Ideal Skills and Experience: - Proficiency in Godot game development. - Strong understanding of game mechanics. - Proven experience in UI/UX design. - Excellent communication skills. Tasks involved: - Reviewing and providing feedback on player movement, enemy behavior, and game progression. - Analyzing the layout and organization, visual aesthetics, and user interaction of the UI design. - Offering advice on how to improve the implementation of these aspects for my presentation. Your feedback will be crucial for the success of my viva presentation, so I'm hoping to work with someone who has a keen eye for detail and is able t...

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    Game Requirement Character : Male, full animation: Idle, run, attack, jump, die… Provide full UI and Game Asset Provide full sound and effect Number Map: 8 Number Boss: 8 Enemy for each map: 4-5 ( with full animation: idle, run, attack, die… ) Provide Game icon. Intergrate with Admob in game Intergrate shop IAP in game. Game can run on Mobile and PC also. Game resolution: Hozirontal 1920x1080

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    ...unseen heroes who shape the fate of the galaxy from the 2: The Shadow Operatives Duration: 0:51 - 2:00 Quick, successive introductions to the four secret agents/invisible forces, each scene lasting approximately 17 seconds. Use dramatic lighting and silhouettes to maintain their mystery, showing them in action without revealing their Agent 1: Sabotage operations in enemy Agent 2: Intelligence gathering and Agent 3: Undercover diplomacy and alliance Agent 4: Supply chain disruptions and logistical 3-6: Personal Testimonies Duration: 2:01 - 5:00 Each scene introduces a different individual (Guy1 through Guy4) who has directly benefited from or worked alongside each secret agent. These testimonials

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    Position: Game Developer Responsibilities: * Develop engaging physics mechanics for our upcoming game * Design and implement intelligent AI systems for enemy characters * Create intuitive and visually appealing user interfaces (UI) * Design immersive and challenging levels that enhance the player experience * Write clean, efficient, and well-documented code for game functionality We have already invested in high-quality 3D models, animations, rigging, textures, sounds, SFX, and VFX to bring our game to life. Your expertise in physics development, AI programming, UI design, level design, and scripting will be instrumental in creating a polished and captivating gaming experience. Our studio values creativity, collaboration, and a passion for pushing the boundaries of gaming. We be...

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    As an avid gamer, I am seeking the talent of a seasoned programmer to create a specifically tailored ESP for the virtual reality game, Ghosts of Tabor on Steam. Specifications: - Enemy Location Tracker: Input a feature that pinpoints the exact location of my adversaries in the game. - In-game Resources Tracker: An essential addition, enabling me to keep a tab on my in-game resources easily. - I would really like (but don't need) to have to stream mode (the ESP doesn't show when streaming) Style: - As long as it works it doesn't matter to me. Ideal Skills: - Extensive coding experience, ideally within the gaming industry. - Mastery of the Steam platform. - Previous experience in creating ESPs. Your ability to understand a gamer's needs and incorporate them ...

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    I'm seeking a talented 2D artist to create a fantasy-style boss enemy for my game. This design should be moderately detailed - not overly simplistic, but not extremely complex either. The character is a villainous antagonist, so they should look menacing and formidable. We are seeking an image of an enemy for our fantasy or science fiction game that is visually appealing yet simple. This image should be divided into parts for animation purposes, and it would be great if it includes various poses and expressions. We are looking for talented artists, as images of artificial intelligence are not relevant. Examples:

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    I am on the hunt for an Amazon Seller Central expert with an adept grasp of product listing optimization, specifically in title and product description optimization. My product listings are generally acceptable, but I believe there's always room for improvement. The general aim is to boost sales and improve indexing. K...listing optimization: Specifically title and product description revitalizing. - Creative, compelling and persuasive writing ability: Let your writing prowess set my products apart from the vast Amazon marketplace. - Attention to detail: Sometimes, the devil is in the details. A minor adjustment might make a huge difference. This quest for improvement is evergreen, because after all, good is the enemy of great. Waiting eagerly to connect with the right perso...

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    ...simple: This is two people playing on the same device, such as a tablet or phone. they are not on two phones, but on same device, basically they are using it like a actual physical game board, two persons sitting opposite each other, using the tablet or phone as a game board. No login is needed. Just like in the usual kess game, each player gets 5 moves , then other person gets 5 moves. when an enemy piece is encircled on 3 sides (please see how to video on site), that site bursts into fire and burns. Rules are simple: user can move pieces only forward , backward , side ways but NOT diagonally. Each player tries to encircle the enemy's one piece on three sides. Game pieces will be roman soldiers. the user instead of moving the star static game pieces, moves the ch...

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    ...someone who knows how to captivate an audience and can create memorable and engaging animations. My team have Tiktok battle on 30th March 22:00 Bulgarian time or 21:00 Europen tine and 20:00 UK time in the video i need the date and the time promoted. I need video to promote the battle to reach viewers and gifters. I am providing the profiles my profile is Hector. @7cron The enemy profile is @dautovski88 I need to promote the tiktok live battle please give some ideas. - The goal of this project is to entertain viewers, so your strength in creating fun and lighthearted content is crucial. - I favor animation-style videos, so ideally you have experience and expertise in this field. - I will provide some of the animation assets, but part of the job

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    ...simple: This is two people playing on the same device, such as a tablet or phone. they are not on two phones, but on same device, basically they are using it like a actual physical game board, two persons sitting opposite each other, using the tablet or phone as a game board. No login is needed. Just like in the usual kess game, each player gets 5 moves , then other person gets 5 moves. when an enemy piece is encircled on 3 sides (please see how to video on site), that site bursts into fire and burns. Rules are simple: user can move pieces only forward , backward , side ways but NOT diagonally. Each player tries to encircle the enemy's one piece on three sides. Game pieces will be roman soldiers. the user instead of moving the star static game pieces, moves the ch...

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    I'm aiming to develop a horror game that immerses players for 1.5-3 hours, with a focus on atmospheric voice acting, gripping music, high-quality realistic 3D graphics, and engaging mechanics. - **Core Mechanics**: The game will feature a walking simulator style, enriched with the element of a stalker enemy, which will ramp up the tension and require players to be strategic. Players will need to search for items to unlock better endings , relying heavily on their wits and observational skills. - **Art Style**: We are going for a Realisticish 3D art style (with something unique) that adds depth to the horror element. The graphics should be capable of conveying a terrifying atmosphere and detailed enough to immerse players fully in the experience. - **Environments**: The game...

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    ...talented ghostwriter who can breathe life into a young adult fiction novel with a rich blend of history and adventure. A brother and Sister who are twins follow their father who is a master diver to a 5 star hotel in Italy. They stumble on the local legend of a centurion who sunk his ship on purpose to preserve an astrolabe built by the druids in England. He did this to protect it from falling into enemy hands. Because the astrolabe with the dials adjusted could mirror the night sky at any date past or future giving whoever possessed it an astronomical prediction advantage. The centurion is stripped of his command and set to work as a stone mason on different monuments around Rome where he leaves his mark and clues to the location of the treasure ship **Key Requirements:** - **...

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    ...game. 5. Gameplay Mechanics Shooting Mechanics: Refined gunplay mechanics comparable to Halo 4, with emphasis on realism and player feedback. Difficulty Adjustment: The game dynamically adjusts difficulty based on the player's ability and decisions, emphasizing narrative over challenge. Interaction: Advanced interaction systems for environmental storytelling and puzzle-solving. AI: Advanced enemy AI for challenging combat scenarios and story-driven interactions. 6. Technical Performance Optimization: Game must be optimized for high-end PCs and next-gen consoles, targeting 60fps at 4K resolution. Networking: Robust networking code for potential future multiplayer expansions or content updates. 7. Development Team Requirements Programmers: Experienced in Unreal Engin...

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    Seeking an experienced modder for a creative and challenging project: - Modify enemy spawner mechanisms to enhance gameplay. - Incorporate a mod menu for customization with hotkeys. IDEAL SKILLS: - Proficiency in game modding tools and languages (e.g., Lua, Python). - Previous experience with Resident Evil mods preferred. - Strong understanding of gaming mechanics and user interface design. - Capability to thoroughly test mods for performance and bugs. Looking forward to collaborating on this unique modding venture!

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    ...1 - Support HSDC Growth Mario and Luigi are seen brainstorming with Toad (representing a team member). Mario: "We need to expand our delivery routes to reach more customers faster. Let's power up our HSDC!" Luigi: "Let's collect the golden coins (representing resources) to build new delivery pathways!" Scene 3: Challenge 2 - Supplier Lead Time (LT) Reduction The team encounters a slow-moving enemy (representing slow suppliers). Luigi uses a star power-up to speed up, symbolizing streamlining supplier processes. Mario: "With this speed, we can reduce lead times and boost efficiency!" Scene 4: Challenge 3 - SLOB Reduction Scene shows excess inventory piling up like obstacles. Mario uses fireballs (representing smart inventory strategies) t...

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    I am seeking a game developer to create an engaging action game with a futuristic setting. The core objective of this game will be to crush enemies. Key responsibilities will include: - Designing and imp...core objective of this game will be to crush enemies. Key responsibilities will include: - Designing and implementing unique game mechanics around the concept of crushing enemies. - Creating an immersive, futuristic game environment. Ideal candidates should have: - Proven experience in creating action games. - Strong understanding of futuristic aesthetics in games. - Ability to create engaging enemy characters and challenging game scenarios. Your expertise will be invaluable in bringing this project to life. Thank you for considering my project, and I look forward to seeing...

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    Trophy icon creative writing exercise Ended

    ...are a creative writer with a passion for cartoons and have the skills and experience outlined above, we would love to hear from you. Please submit your proposal along with samples of your work. The storm was raging, and the waves were crashing against the ship. The crew of the Abacus, a notorious pirate vessel, had been sailing for days in search of treasure, but they had encountered a fierce enemy: nature. "Captain, we're heading straight for a maelstrom!" shouted the first officer, a young buccaneer by the name of Tuc. He was holding the wheel, trying to steer the ship away from the swirling vortex of water. "Damn it, Tuc, I can see that!" snapped the captain, a grizzled man named Jacquez. He was holding a telescope, scanning the horizon for any sig...

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    Looking for someone to help me develop my series, Sailors and Sea Monsters. Will share in all rights. For kids. The storm was raging, and the waves were crashing against the ship. The crew of the Abacus, a notorious pirate vessel, had been sailing for days in search of treasure, but they had encountered a fierce enemy: nature. "Captain, we're heading straight for a maelstrom!" shouted the first officer, a young buccaneer by the name of Tuc. He was holding the wheel, trying to steer the ship away from the swirling vortex of water. "Damn it, Tuc, I can see that!" snapped the captain, a grizzled man named Jacquez. He was holding a telescope, scanning the horizon for any sign of land or escape. "We have to get out of here, or we'll be sucked into Davy...

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    I'm seeking an experienced Roblox game developer to help with the creation of an infected PvP game. This project involves: - Developing multiple maps - Creating different character classes - Incorporating various power-up features - Including a feature where a player switches to the enemy team upon death Ideally, the freelancer should have previous experience in Roblox game development and a strong understanding of programming and scripting for this platform. No strict deadline imposed, but a consistent work regimen is appreciated.

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    I'm seeking an experienced Minecraft modder who has proficiency in Java coding. Your task will involve design and implementation of a post-apocalyptic, Mad Max-themed mod complete with specific features and functionalities. Key specific elements: * Resource scarcity and survival elements * Faction system and player interaction * Dynamic AI threats with a dynamic spawn system for enemy cars and mobs * Ability for enemies to attack and pursue player while in vehicles * Randomized sandstorms with harmful effects and realistic weather influences on gameplay and visibility * HUD elements displaying health, food, and water indicators For the player interaction and faction system, the mod should include: * Faction-based quests and missions * A faction reputation system and leveling...

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    I'm in need of a mod for the Lethal Company game to introduce an entirely new type of Enemy NPC. The specifics are as follows: - The entity should have 3 stages, stalking where it is harmless but creepy but avoids being seen for longer than a couple seconds at most. a huanting stage where it actively tries to scare the player and be relativly annoying and if the player gets too close just kills them. and once both these timed stages complete have a 50/50 chance for it to either just go away or to chase them and instant kill them. should be unkillable and fast with a creepy apprearance but not hyper detailed as lethal company is not exactly a HD game. - The ideal candidate should have relevant experience with game modding, particularly with creating complex behaviors for chara...

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    ...simple: This is two people playing on the same device, such as a tablet or phone. they are not on two phones, but on same device, basically they are using it like a actual physical game board, two persons sitting opposite each other, using the tablet or phone as a game board. No login is needed. Just like in the usual kess game, each player gets 5 moves , then other person gets 5 moves. when an enemy piece is encircled on 3 sides (please see how to video on site), that site bursts into fire and burns. Rules are simple: user can move pieces only forward , backward , side ways but NOT diagonally. Each player tries to encircle the enemy's one piece on three sides. Game pieces will be roman soldiers. the user instead of moving the star static game pieces, moves the ch...

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    I am seeking a skilled javascript developer to work on my space game project. The specific features that I need for the game include spaceship movement and collision detection, AI-controlled enemy ships, and multiplayer functionality. As the client, I have a clear vision for the design and concept of the game. However, I am open to suggestions and would appreciate input from the developer. The timeline for the completion of this project is approximately 1 year. Ideal skills and experience for the job include: - Strong proficiency in javascript - Experience with game development and physics-based movement - Knowledge of AI programming - Familiarity with multiplayer functionality - Ability to work independently and meet deadlines.

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    I am seeking a skilled javascript developer to work on my space game project. The specific features that I need for the game include spaceship movement and collision detection, AI-controlled enemy ships, and multiplayer functionality. As the client, I have a clear vision for the design and concept of the game. However, I am open to suggestions and would appreciate input from the developer. The timeline for the completion of this project is approximately 1 year. Ideal skills and experience for the job include: - Strong proficiency in javascript - Experience with game development and physics-based movement - Knowledge of AI programming - Familiarity with multiplayer functionality - Ability to work independently and meet deadlines.

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    I am seeking a skilled javascript developer to work on my space game project. The specific features that I need for the game include spaceship movement and collision detection, AI-controlled enemy ships, and multiplayer functionality. As the client, I have a clear vision for the design and concept of the game. However, I am open to suggestions and would appreciate input from the developer. The timeline for the completion of this project is approximately 1 year. Ideal skills and experience for the job include: - Strong proficiency in javascript - Experience with game development and physics-based movement - Knowledge of AI programming - Familiarity with multiplayer functionality - Ability to work independently and meet deadlines.

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    I am seeking a skilled javascript developer to work on my space game project. The specific features that I need for the game include spaceship movement and collision detection, AI-controlled enemy ships, and multiplayer functionality. As the client, I have a clear vision for the design and concept of the game. However, I am open to suggestions and would appreciate input from the developer. The timeline for the completion of this project is approximately 1 year. Ideal skills and experience for the job include: - Strong proficiency in javascript - Experience with game development and physics-based movement - Knowledge of AI programming - Familiarity with multiplayer functionality - Ability to work independently and meet deadlines.

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    Hello! I am looking for someone to help me finish a code base I've been working on for about 3 years. My game is coded in Pure Basic, which is a requirement for this project. Project 1: UI Buttons - - - - - - - - - - - - - - - - - - - - - - -...client at a set interval. My goal is this project is to simulate early DOS and BBS type games. When the game loop updates it will update both players position, health points, etc... Project 4: Improve Path-finding - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - My example of path finding needs work. The enemy AI successfully moves toward the player but does not move around objects, often getting stuck on them until the player is back in its line of sight. The enemy AI needs to move around objects and other enemi...

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    ...simple: This is two people playing on the same device, such as a tablet or phone. they are not on two phones, but on same device, basically they are using it like a actual physical game board, two persons sitting opposite each other, using the tablet or phone as a game board. No login is needed. Just like in the usual kess game, each player gets 5 moves , then other person gets 5 moves. when an enemy piece is encircled on 3 sides (please see how to video on site), that site bursts into fire and burns. Rules are simple: user can move pieces only forward , backward , side ways but NOT diagonally. Each player tries to encircle the enemy's one piece on three sides. Game pieces will be tanks, I will provide the tank graphics. Please do not send AI (artificial idiocy) g...

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    ...simple: This is two people playing on the same device, such as a tablet or phone. they are not on two phones, but on same device, basically they are using it like a actual physical game board, two persons sitting opposite each other, using the tablet or phone as a game board. No login is needed. Just like in the usual kess game, each player gets 5 moves , then other person gets 5 moves. when an enemy piece is encircled on 3 sides (please see how to video on site), that site bursts into fire and burns. Rules are simple: user can move pieces only forward , backward , side ways but NOT diagonally. Each player tries to encircle the enemy's one piece on three sides. Game pieces will be tanks, I will provide the tank graphics. Please do not send AI (artificial idiocy) g...

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    ...endurance 15 days and medium distance capacity of 1000 nautical miles to accompany littoral combat ships or amphibious assault ships or constellation class frigates on missions and provide a underwater assets presence multiplier over conventional manned submarines saving the navy money reducing the risk to American personnel while providing a close shore deterrent to be virtually undetectable by enemy sonar and direct visual ideal candidate will have experience in submarine engineering and be able to develop innovative and efficient structural designs for submarines. The project requires the creation of a new design, with a focus on ensuring optimal performance and safety. The completion timeframe for the design is more than a month, allowing for thorough research and developmen...

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    ...Ideally have done some indie RPG game project. Interest in Asian history preferred. My suggested roadmap: a reskin of a typical open-source tactical RPG game and only its simplest tutorial level scenario. We can use all assets generated by AI - quality is not a major concern, as long as it's functional. The gameplay involves three ally units (Swordsman, Mage, and Archer, so to speak) and four enemy units on a map with one street and two buildings as obstacles. The demo should allow easy insertion of dialogue boxes and property viewing. I can handle the actual dialogue content myself. Also a basic start screen. About Me: Corporate lawyer by profession. In my spare time, I am an indie game developer and has successfully published a reasonably popular game with my team ...

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    ...on top But at first, there were only gangs within their own team Each team who grabs is the leader of the territory, but it needs to be in online status Offline, the site belongs to unregulated status Then grab three people in one range for 60 seconds, or one person in the cursor for 15 seconds Empty occupants can directly seize their territory The territory has money and income, but the enemy gang was killed on our territory and received protection fees The territory of the police force belongs to the police, and there will be police and experience in your application It is necessary to program the code using the Evil City Connection Machine VCMP script. It is essential to master these skills. If you do not know how to do so, all programmers can quickly learn it themselve...

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    ...The control system part of the robot will be done by someone else. The robot contains propulsion system (propellant). Key Features: - Mobility: The robot should have the ability to navigate various terrains and obstacles, ensuring agility and flexibility in combat situations. - Accuracy: The robot should be equipped with advanced targeting systems, enabling precise and effective engagement with enemy forces. - Maneuverability: The robot should possess the capability to swiftly change directions and execute complex movement patterns, enhancing its survivability and effectiveness in combat (this is using part of our own tech). Size and Weight: - The desired size of the military robot is medium-sized, striking a balance between being compact enough for easy deployment and large ...

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    ...where ships can easily navigate thru most of the inner map as per reference layout. About 5% of the world will be for the 3 starting cities. About 10% of the world will be for 5 neutral cities and 5 enemy zones. You must be able to know how to use proper optimization techniques as the world will be massive and it needs to support a high player count within an area. You must be able to create a map similar as the layout reference for approval before actually starting to design the world in UE5 latest version. The map should be very easy to distinguish the starting cities, the neutral cities, the enemy zones, the landscape plots, the division between areas and the roads which should over a good portion of the map as per layout reference. You should name the plots, cities, o...

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    I'm looking to have a Discord server logo created for my new Discord community! I'm looking for something creative that will really stand out and make an impact. Ideally, I'd like the logo to be in the cartoon style, featuring black and orange, the name of the server is the Rage Room. It is a place where people play games and chill when they're not calling every enemy player a hacker. I'm open to any suggestions for the design, so be as creative as you like! Attached is the server logo I was using. It fit pretty good in the small circle and blended with he background nice enough when you click on it.

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    I have written 2 research papers,one on new system of warfare and the other is predicting enemy surprise. I need an assessment of my papers..by someone who is familiar with military intelligence or from senior police I would require the assessment on a proper is no constraint.

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    I have written 2 research papers,one on new system of warfare and the other is predicting enemy surprise. I need an assessment of my papers..by someone who is familiar with military intelligence or from senior police I would require the assessment on a proper is no constraint.

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    I have 2D simple 2D game in Java running in IntelliJ Maven, I need code that enemy find path to main character

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    I have written 2 research papers,one on new system of warfare and the other is predicting enemy surprise. I need an assessment of my papers..by someone who is familiar with military intelligence or from senior police I would require the assessment on a proper is no constraint.

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    Im building an horror game and one of the main enemy is a monster and I need an advanced AI for it. I need an advanced patrol system and chasing like the "alien" monster from the game "alien isolation". Also I need that the monster can "travel" through vents, basically an advanced AI system for a monster in unreal engine 5

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