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Implementation of a mesh simplification algorithm

€250-750 EUR

In Progress
Posted almost 13 years ago

€250-750 EUR

Paid on delivery
Implementation of a cost-based triangle count reduction algorithm (vertex/edge/face collapse) in Delphi (2010 compatible). We are looking for an implementation, which - builds on an existing basic triangle mesh library that will be supplied by us - is reasonably fast and robust - respects constraints, such as smoothing groups - produces optimal, artifact-free(!), results on arbitrary meshes - is sufficiently documented (code comments) Suggested interface: Implementation as a method of the TTriMeshObject class. This method should take either a cost threshold or a target face count as a parameter, generate the optimized mesh and return TRUE, if successful. Additional note: We already have a working implementation of a mesh simplification algorithm (as described here: [login to view URL]), which unfortunately produces a number of fatal artifacts, such as non-manifold faces. Therefore we are looking now for a more sophisticated solution.
Project ID: 1130910

About the project

3 proposals
Remote project
Active 13 yrs ago

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Hi, i read the article and that algorithm seems to be quite straightforward. I would be happy to help in improving it to work well for special cases.
€250 EUR in 20 days
5.0 (2 reviews)
4.2
4.2
3 freelancers are bidding on average €1,417 EUR for this job
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Hello, please check PMB
€3,500 EUR in 45 days
5.0 (25 reviews)
6.3
6.3
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I'm ready to implement this mesh simplification algorithm for you.
€500 EUR in 20 days
4.8 (1 review)
4.4
4.4

About the client

Flag of GERMANY
Leipzig, Germany
4.9
4
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Member since Apr 6, 2011

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