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iPhone Prototype app and watchkit app

$30-250 USD

Cancelled
Posted over 8 years ago

$30-250 USD

Paid on delivery
I am looking for a fast small development project for a prototype iPhone app and a watchkit app., requirement is as follows : (1) App allows the user to create 10­ to 15 of his own custom "activities", by entering them into the iOS app. They can be as simple and generic as "running", or as complex and personal as "cleaning house". (2) App displays all of a user's custom activities on the Watch dial; here, the UI is kept simple, with a grid of options, each corresponding to an activity set by the user. Users can scroll horizontally and vertically to locate the desired option, then tap an individual activity to start tracking time spent on that activity. (3) App continuously maintains a user's "activity history", i.e. how much time is spent on which activity, over the course of a day, a week, a month etc. The user can then review his activity history, in the ​default iOS UI ​form , and see (a) total time spent, (b) average time per day spent, and (c) percentage of total time spent, by activity ­­ since i) today, ii) this week, iii) this month, iv) this year. Alternatively, he can view the same information, within any custom period he desires. and (4) Users will be able to create their own desired "activity schedule", by toggling up or down percentage of time spent across activities. For example, if the ​default iOS UI shows​ 30% of time spent last week in meetings, and the user is targeting 15%, he can input this via the app UI. (5) App will provide notification based reminders to help users achieve their desired time identity, reminding them when they're near reaching their allotted time, or are behind target, I will provide more explanation of this concept later. 6. Users will be able to manually send analytics on user behavior (e.g. via email) to client. Analytics will be limited to data on 1) frequency of use, defined as how often the app is operating on the foreground, on both watch and iPhone devices; and 2) the duration of each use, defined as length of time per interaction with the app, on both devices, If needed you can use flurry but I do recommend going native. you will need to have access to bitbucket, and upload work fast. This is to be built using iOS 8 and swift 1.4.
Project ID: 8157997

About the project

13 proposals
Remote project
Active 9 yrs ago

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13 freelancers are bidding on average $647 USD for this job
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Hi there, I'm a mobile applications development team manager and a developer myself too, and I'm very interested in your job post involving these skills. We have recently worked in iOS/Android/Windows Phone apps development and we have also User Interface design and Graphics design skills too. Our team also has so much experiences in Web/server development. We have consistently delivered projects on time and under budget, which has earned us many positive ratings, as you'll see in our work history, a number of our projects are in our freelancer.com portfolio. Some of our works are very similar to your requirement. We are available to chat via freelancer.com chat tool and your suggested chat tool, and would be happy to set up a convenient time to discuss the application you're moving and some ideas about the safest way to get it into the cloud. Thanks, Quy.
$277 USD in 6 days
4.9 (131 reviews)
8.2
8.2
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$3,092 USD in 45 days
5.0 (10 reviews)
7.0
7.0
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Thank you, Hi, thanks for this offer, after reading it I really think we are the proper team for the work, as you can see in our portfolio, we are specialist with big experience, in Unity, iOS, Android, and php, I have a lot of commercial top level projects and all the licenses acquired. I would love to place final bid but the first we should do is speak about the project. Lets talk, you can send me a direct message using freelancer chat system anytime. If I am not available at the mometn i will write you back asap.
$147 USD in 3 days
5.0 (7 reviews)
5.2
5.2

About the client

Flag of UNITED STATES
Hamilton, United States
4.8
3
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Member since Nov 28, 2013

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