CrimeLand Beta 1
a. Must be developed using GoDot v3.0.
b. This is being developed for iOS platform, iPhone first.
c. Start in potrait mode, click to start the game and the game gives instruction to switch to landscape mode and player selects either mobster male or mobster female character to be.
d. Turn based strategy game, where player and computer opponent are on cards.
e. Cards have health bar to show life of player or computer
f. Simple particale animations for when a knife, bat, hand gun or machine gun is used to show when player hits the computer or computer hits player with roll of dice.
Here is what I want from you:
1.) Basic Game menu for the iPhone that shows the game title: "CrimeLand" and a button to touch that will start the game.
2.) You play only the computer in this. So single player.
3.) As the character, you can can as a Male or Female Mobster when you click start.
4.) After that you fight against just One computer, Older Gangster . Again these should be "Cards" with the ganster being able to pull from the same weapon cards each game, and dice roll rules. Simple animations and simple gun, bat or knife particle type cut or gun shot shown on eitehr you as your hit or the computer.
5.) You or the Computer draw a weapon card, that has an attack attribute. Either a Knife, a Bat, a Hand Gun, or a Machine Gun. This is the weapon card you have the duration of that game instance.
6.) Knife can cause 5 damage points, bat 7 damage points, hand gun 15 damage points, machine gun 30 damage points.
7.) The first boss starts off with 200 life points that the weapons can damage. The player starts off with 200 life points that the computer can damage. Second Boss has 300 life points that weapons can damage. When the player gets to second boss player gets 250 life points to start with.
8.) Roll the dice, even numbers your attack hits 100%, Roll odd numbers your attack misses with 0% of possible damage from weapon. Same dice rules for the computer when it is their turn to attack. Snake Eye's rolled mean damage x2. 7 rolled, 50% of damage is done - even though it is an odd number.
9.) You either beat the computer with number of rolls or they beat you.
10.) Wins and losses are kept up with so that next time you play you see win and loss.
11.) That is it.. basic game, hardly any animations, retro style for the graphics.
a. Example cartoon style character to be similar design: [login to view URL]
b. More pixelation needed, meaning more retro style desired like 32-bit pixel based art.
c. A good example of a "card" turn based strategy. I would like a little more pixelation than this, but it gives a good idea of what is desired after doing a few versions: [login to view URL]
*** Note: I am looking for a long term resource here. I'm splitting this project up and this is the first phase, why its called "Beta 1".
*** Note: This MUST be developed in GoDot v3.0 and no other engines. If you post and try unity I will ignore. Please understand this requirement. If you feel you can do it, then bid and show me.
*** Note: Please show valid examples of your work that will prove you can do this for me, to the above level given within GoDot v3.0.
The following link to a game is similar but VERY advanced compared to what I'm wanting to do with this SIMPLE game design I have listed: https://itunes.apple.com/us/app/dice-hunter-dicemancer-quest/id1059336403?mt=8
That is to give example game style / game type. However that example is WAY more advanced than what I am asking for. Please let me know of any questions.
Finally - this must be developed, as stated in GoDot v 3.0 and the language in which all logic is developed must be developed using GDSCript: http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/gdscript_basics.html