Looking for a senior javascript software engineer with a speciality in WebGL. We're building a webGL sports game with 3d character animation, camera angle changes as well as photorealistic background environments.
1. You'll need to have experience with [login to view URL] character rigs, animation, PBR rendering, joint data processing. Ideally react-three-fiber.
In the most technical manner possible, please explain your most impressive webgl/threejs project. This answer will be reviewed by a software engineer so please be as technical as possible.
2. In as technical as possible, how would you take unprocessed joint data and conform it to the standard humanoid character rig in threejs?
3. As technically as possible, explain a time where you were able to implement complex PBR in [login to view URL] and any optimizations you've had to make to make it work on mobile web
4. Explain what advanced features of [login to view URL] will not work or not be performant on mobile web devices and in as detailed as possible, explain why?
5. Explain a time where you implemented a webgl or threejs feature that worked in some mobile browsers but not other