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Implement PCF Shadow Mapping on a 3D Scene (OpenGL)

$30-250 USD

Completed
Posted over 7 years ago

$30-250 USD

Paid on delivery
I have prepared a ready to use C++ Builder Project displaying a basic 3D scene. Everything is ready for loading, compiling, linking, and using GLSL programs. In fact some shaders are already implemented and work fine. Shadow Mapping implementation must be free of artifacts and undesired effects like Moiré pattern or Peter Panning. Please provide a clare and step by step code differentiating these stages: Aliased solution, PCF, and Multisampling. I would like to understand and be able to pick out any of these solutions according to custom performance preferences. Implementation have to have a good ratio quality /GPU & Memory usage. The existing shaders and the new ones must coexist without undesired interferences. Please identify every line of code with comments describing the purpose. In order to handle the project files and perform the requested implementation you need: • C++ Builder XE2 • Free component TOpenGLAPPanel-1.4.0 [login to view URL] • Free Glew libs (glew-2.0.0-win32) [login to view URL]
Project ID: 11766356

About the project

4 proposals
Remote project
Active 8 yrs ago

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$167 USD in 7 days
5.0 (10 reviews)
4.1
4.1
4 freelancers are bidding on average $197 USD for this job
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I'm good with C++ and OpenGl and I have implemented shadow mapping several times
$244 USD in 15 days
5.0 (6 reviews)
4.1
4.1

About the client

Flag of SPAIN
Tarragona, Spain
5.0
5
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Member since Sep 14, 2014

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