Active Ragdoll 2D Unity.
$10-30 USD
Paid on delivery
Implement the mechanics of Active Ragdoll for a 2D character. It is necessary to make 2 primitive animations, idle and walk.
The character must, when pressing the "A, D" keys, start walking in the appropriate directions. If you release the key,
the character stops and goes to the idle state. At the same time, physics have to work all the time, regardless of animation. That is, if the character is thrown on top or side of an object with a collider and rigidbody2d, then he must with it
interact (either be betrayed, or fly, etc.), and then return to the original animation. Similarly, if given
the AddForce () pulse on any of the Ragdoll colliders, they must also interact with it.
You can use inversion kinematics when doing this.
Examples:
for 3d
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for 2d
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Project ID: #15312626
About the project
4 freelancers are bidding on average $57 for this job
Hello. I'm interested in your job. Our team has 10+ years of experience of Mobile Game Development, so your job's so easy for us. We're looking forward to cooperation with you. Thanks.