Not sure where to begin. I uploaded some assorted things - 2 examples of GUI and three types of main character pixel examples.
As you can see the GUI examples are quite far from the pixel style of the characters. This is basically because I started out thinking that I would make something in the lines of "scene-example", then I thought it was a bit too abstract. So I was going in the line of something inspired by sword and sorcery (see [url removed, login to view]) and finally I started looking at something more realistic but still in pixel form "[url removed, login to view]". Now this was up till the point where we started doing the title screen which I felt was a good way to try something different.
Now I am still torn between the abstract simplicity of pixel-style and the beautiful "hand painted" style that you are so good at.
My thought process is basically that maybe we should break this up into 2 parts.
Part1: Doing some concepts using pixel style vs a more painted cartoony look
Part2: Once part1 is defined we start off doing 2 character sprites, 1 background and some GUI items for my coded prototype.
Part3: Sprite animation
Once the prototype is up and running and we think it works fine we go creating each and every background for the game, every character and if there are any additional GUI items.
I think the best way is for me to pay you hourly during the concept phase. Once we established the concepts you have an easier way to calculate price per item.
What do you say?