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Unity horror experience

Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international communities and hire potential longstanding clients that will grow alongside us.

For this next project which is a horror game your team will be responsible for the games art and required to animate the characters, lighting effects, ambiance and implement the required sound design for an overall cinematic effect. The game must have a modern and simple, but highly impactful art direction that scares the user. You will be given a number of pre-made 3D models, 2D art and assets in order to work more effectively with the production. It must be on the rails, so the usage of the Unity Camera is a must, however the game might also be split by scenes which are scary similar to watching a play. You will be given complete freedom to create the scenes as you which.

Any programming language is accepted, however, those who use the Playmaker asset which is a visual scripting Unity plugin that helps improve the development time of the project will be taken into high consideration. It is your decision to which form of scripting language to utilize, but if you will be using C# or Javascript. The code must be clean and simple to understand.

Unity asset store plugins will be provided in case you need additional support, you may also request for us to purchase plugins that you deem necessary to improve the production.

The project will run for a total of 14 days, until October 27th. It must be completed before this timeframe. The last week being focused on perfecting the product. A very basic and simple multiplayer mode might be added to game and thus requiring additional time to complete, but will only be expanded if the projects timeframe is realistic as the single-player mode must take priority. Additional compensation will be awarded, subject to negotiation.

An example documentation and scene with screenshots will be provided for your team for an in depth perspective on the project. Your team must work extensively on optimizing the experience as the video game must not surpass 50 mb on android, 75 on iOS and 85 on Windows 10. Windows 10 is not a requirement if the overall script is too difficult, so work extensively on the iOS and Android platforms.

You are free to also add anything that you find more exciting to the project, we thrive on teamwork and believe that with cooperation it is possible to achieve great things. We have a perfect feedback and a 30% re-hire rate.

Four different milestones will be created, but none will be released until the project is finalized. The initial milestone will be of given once a hard prototype is finished, excluding the heart monitor system. These terms must be accepted.

This video games is the first of three projects that our company will be developing within the next 14 days. Successfully being awarded this project and completing it will secure a long-standing contract with our team.

Requirements:

- The initial milestone requires to show an example of a scene, this will determine if your skills will be further needed.

- The base game must be completed in 7 days, additional features added on subsequent days and the final week focused on adding the final polish to the experience.

- The team must an NDA (non-disclosure agreement), be communicative through Skype and send a scene file every 48 hours.

Skills: 3D Animation, 3D Modelling, Game Development, Software Architecture, Unity 3D

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About the Employer:
( 36 reviews ) Carolina, United States

Project ID: #11750439

16 freelancers are bidding on average $2021 for this job

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