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Blackjack! I. Introduction This project will give you experience implementing abstract data types, using interfaces (abstract base classes), and using interface/implementation inheritance. II. Blackjack (Simplified) Blackjack, also sometimes called 21, is a relatively simple game played with a standard deck of 52 playing cards. There are two principals, a dealer and a player. The player starts with a bankroll, and the game progresses in rounds called hands. At the start of each hand, the player decides how much to wager on this hand. It can be any amount between some minimum allowable wager and the player's total bankroll, inclusive. After the wager, the dealer deals a total of four cards: the first face-up to the player, the second face-up to himself, the third face-up to the player, the fourth face-down to himself. The player then examines their cards, forming a total. Each card 2-10 is worth its spot value; each face card (jack, king, queen) is also worth 10. An ace is worth either 1 or 11--whichever is more advantageous to the player. If the total includes an ace counted as 11, the total is called "soft", otherwise it is called "hard". Play progresses first with the player, then the dealer. The player's goal is to build a hand that is as close to 21 as possible without going over---the latter is called a "bust", and a player who busts loses the hand without forcing the dealer to play. As long as the player believes another card will help, the player "hits"---asks the dealer for another card. Each of these additional cards is dealt face-up. This process ends either when the player decides to "stand"---ask for no cards---or the player busts. Note that a player can stand with two cards; one need not hit at all in a hand. If the player is dealt an ace plus any ten or face card, the player's hand is called a "natural 21", and the player's wager is paid off with 3 to 2 odds, without examining the dealer's cards. In other words, if the player had wagered 10, the player would win 15 if dealt a natural 21. If the player neither busts nor is dealt a natural 21, play then progresses to the dealer. The dealer *must* hit until he either reaches a total greater than or equal to 17 (hard or soft), or busts. If the dealer busts, the player wins. Otherwise, the two totals are compared. If the dealer's total is higher, the player's bankroll decreases by the amount of her wager. If the player's total is higher, her bankroll increases by the amount of her wager. If the totals are equal, the bankroll is unchanged; this is called a "push". The only case where the hands are equal that is not a push is when the player and dealer are each dealt natural 21s. In that case, the player is still paid 3:2. Note that this is a very simplified form of the game: we do not split pairs, allow double-down bets, or take insurance. Likewise, a natural 21 for the dealer does not end the hand pre-emptively. III. Programming Assignment You will provide one or more implementations of four separate abstractions for this project: a deck of cards, a blackjack hand, a blackjack player, and a game driver. All files referenced in this specification are located at: /afs/[login to view URL] You may copy them to your private directory space, but may not modify them in any way. This will help ensure that your submitted project compiles correctly: for this project, the penalty for code that does not compile will be severe, regardless of the reason. III.a. The Deck ADT Your first task is to implement the following ADT representing a deck of cards: class DeckEmpty { // An exception type }; const int DeckSize = 52; class Deck { // A standard deck of 52 playing cards---no jokers Card deck[DeckSize]; // The deck of cards int next; // The next card to deal public: Deck(); // EFFECTS: constructs a "newly opened" deck of cards. first the // spades from 2-A, then the hearts, then the clubs, then the // diamonds. The first card dealt should be the 2 of Spades. void reset(); // EFFECTS: resets the deck to the state of a "newly opened" deck // of cards: void shuffle(int n); // REQUIRES: n is between 0 and 52, inclusive. // MODIFIES: this // EFFECTS: cut the deck into two segments: the first n cards, // called the "left", and the rest called the "right". Note that // either right or left might be empty. Then, rearrange the deck // to be the first card of the right, then the first card of the // left, the 2nd of right, the 2nd of left, and so on. Once one // side is exhausted, fill in the remainder of the deck with the // cards remaining in the othe rside. Finally, make the first // card in this shuffled deck the next card to deal. For example, // shuffle(26) on a newly-reset() deck results in: 2-clubs, // 2-spades, 3-clubs, 3-spades ... A-diamonds, A-hearts. // // Note: if shuffle is called on a deck that has already had some // cards dealt, those cards should first be restored to the deck // in the order in which they were dealt, preserving the most // recent post-shuffled/post-reset state. Card deal(); // MODIFIES: this // EFFECTS: returns the next card to be dealt. If no cards // remain, throws an instance of DeckEmpty. int cardsLeft(); // EFFECTS: returns the number of cards in the deck that have not // been dealt since the last reset/shuffle. }; The Deck ADT is specified in deck.h. The Deck ADT depends on the following Card type: enum Suit { SPADES, HEARTS, CLUBS, DIAMONDS }; extern const char *SuitNames[DIAMONDS+1]; enum Spot { TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE }; extern const char *SpotNames[ACE+1]; struct Card { Spot spot; Suit suit; }; which is declared in card.h, implemented by [login to view URL], and included by deck.h. The file [login to view URL] defines SpotNames and SuitNames for you, so that SuitNames[HEARTS] evaluates to "Hearts", and so on. You are to put your implementation of this ADT in a file named "deck.cpp". You *must* use *exactly* this name. III.b. The Hand Interface Your second task is to implement the following ADT representing a blackjack hand: struct HandValue { int count; // Value of hand bool soft; // true if hand value is a soft count }; class Hand { // OVERVIEW: A blackjack hand of zero or more cards // Note: this really is the only private state you need! HandValue curValue; public: Hand(); // EFFECTS: establishes an empty blackjack hand. void discardAll(); // MODIFIES: this // EFFECTS: discards any cards presently held, restoring the state // of the hand to that of an empty blackjack hand. void addCard(Card c); // MODIFIES: this // EFFECTS: adds the card "c" to those presently held. HandValue handValue() const; // EFFECTS: returns the present value of the blackjack hand. The // count field is the highest blackjack total possible without // going over 21. The soft field should be true if and only if at // least one ACE is present, and its value is counted as 11 rather // than 1. If the hand is over 21, any value over 21 may be returned. // // Note: the const qualifier at the end of handValue means that // you are not allowed to change any member variables inside // handValue. It is required because Players only get const Hands // passed to them, and therefore can only call methods gauranteed // not to change the hand. }; The Hand ADT is specified in hand.h The Hand ADT depends on the Card type, and includes card.h. You are to put your implementation of this ADT in a file named "hand.cpp". You *must* use *exactly* this name. III.c. The Player Interface Your third task is to implement three different blackjack players. The interface for a Player is: class Player { // A virtual base class, providing the player interface public: virtual int bet(unsigned int bankroll, unsigned int minimum) = 0; // REQUIRES: bankroll >= minimum // EFFECTS: returns the player's bet, between minimum and bankroll // inclusive virtual bool draw(Card dealer, // Dealer's "up card" const Hand &player) = 0; // Player's current hand // EFFECTS: returns true if the player wishes to be dealt another // card, false otherwise. virtual void expose(Card c) = 0; // EFFECTS: allows the player to "see" the newly-exposed card c. // For example, each card that is dealt "face up" is expose()d. // Likewise, if the dealer must show his "hole card", it is also // expose()d. Note: not all cards dealt are expose()d---if the // player goes over 21 or is dealt a natural 21, the dealer need // not expose his hole card. virtual void shuffled() = 0; // EFFECTS: tells the player that the deck has been re-shuffled. virtual ~Player() { } // Note: this is here only to suppress a compiler warning. // Destructors are not needed for this project. }; You are to implement three different classes derived from this interface. The first player is the Simple player, who plays a simplified version of basic strategy for blackjack. The simple player always places the minimum allowable wager, and decides to hit or stand based on the following rules: The first set of rules apply if the player has a "hard count"---his best total counts an Ace (if any) for 1, not 11. * If the player's hand totals 11 or less, he always hits. * If the player's hand totals 12, he stands if the dealer shows 4, 5, or 6; otherwise he hits. * If the player's hand totals between 13 and 16 inclusive, he stands if the dealer shows a 2 through a 6 inclusive; otherwise he hits. * If the player's hand totals 17 or greater, he always stands. The second set of rules apply if the player has a "soft count"---his best total includes one Ace worth 11. (Note that a hand would never count two Aces as 11 each--that's a bust of 22.) * If the player's hand totals 17 or less, he always hits. * If the player's hand totals 18, he stands if the dealer shows a 2, 7, or 8, otherwise he hits. * If the player's hand totals 19 or greater, he always stands. The Simple player does nothing for expose and shuffled events. The second player is the Counting player. This player counts cards in addition to playing the basic strategy. The intuition behind card counting is that when the deck has more face cards (worth 10) than low-numbered cards, the deck is favorable to the player. The converse is also true. The Counting player keeps a running "count" of the cards he's seen from the deck. Each time he sees (via the expose() method) a 10, Jack, Queen, King, or Ace, he subtracts one from the count. Each time he sees a 2, 3, 4, 5, or 6, he adds one to the count. When he sees that the deck is shuffled(), the count is reset to zero. Whenever the count is +2 or greater, the Counting player bets double the minimum, otherwise he bets the minimum. The Counting player should not re-implement methods of the Simple player unnecessarily. The final player you are to implement is the Competitor. The Competitor can play any strategy you choose. The Competitor cannot play the same strategy as the Simple or Counting players---there must be some difference, however minor. The quality of the Competitor's play will not count toward your grade. However, we will have a tournament that evaluates each student's competitors under a large number of hands. The top several Competitors will win fame, but perhaps not fortune. To give you more incentive to come up with a good Competitor, each member of the course staff will also enter a Competitor. So, even if you don't beat the other students, you can beat the Professors and GSIs! All three of these Players must be implemented in a file named "player.cpp". You must also declare a static global instance of each of the three Players you implement in player.cpp. Finally, you should implement the following "access" functions that return pointers to each of these three players. extern Player *get_Simple(); extern Player *get_Counting(); extern Player *get_Competitor(); Note: we've structured the Player as an Abstract Base Class so that you have complete design freedom for the Competitor and its state. Have fun! III.d. The Driver program Finally, you are to implement a Driver that can be used to simulate this version of blackjack given your implementations of Deck and the three Players. The driver program, when run, takes three arguments: driver <bankroll> <hands> [simple|counting|competitor] The first argument is an integer denoting the player's starting bankroll. The second argument is the maximum number of hands to play in the simulation. The final argument is one of the three strings "simple", "counting", or "competitor", denoting which of the three players to use in the simulation. The driver first shuffles the deck. To shuffle the deck, you choose seven cuts between 13 and 39 inclusive at random, shuffling the deck with each of these cuts. We have supplied a header--rand.h--and implementation--rand.cpp--that defines a function that provides these random cuts. Each time the deck is shuffled, first announce it: cout << "Shuffling the deckn"; And announce each of the seven cut points: cout << "cut at " << cut << endl; then be sure to tell the player via shuffle(). Then, while the player's bankroll is above the minimum bet of 5 and there are hands left to be played: * Announce the hand: cout << "Hand " << thishand << " bankroll " << bankroll << endl; * If there are fewer than 20 cards left, reshuffle the deck as described above. * Ask the player for a wager, and announce it: cout << "Player bets " << wager << endl; * Deal four cards: one face-up to the player, one face-up to the dealer, one face-up to the player, and one face-down to the dealer. Announce the face-up cards to cout: for example Player dealt Ace of Spades Dealer dealt Two of Hearts Use the SpotNames and SuitNames arrays for this, and be sure to expose() any face-up cards to the player. * If the player is dealt a natural 21, immediately pay the player 3/2 of his bet. Note that, since we are working with integers, you'll have to be a bit careful with the 3/2 payout. For example, a wager of 5 would pay 7 if a natural 21 is dealt: (3*5)/2 is 7 in integer arithmetic. In this case, announce the win: cout << "Player dealt natural 21n"; * If the player is not dealt a natural 21, have the player play his hand. Draw cards until the player either stands or busts. Announce and expose each card dealt as above. * Announce the player's total cout << "Player's total is " << p_count << endl; and if the player busts, say so cout << "Player bustsn"; deducting the wager from the bankroll and moving on to the next hand. * If the player hasn't busted, announce and expose the dealer's hole card. For example: Dealer's hole card is Ace of Spades (Note: the hole card is NOT exposed if either the player busts or is dealt a natural 21.) * If the player hasn't busted, play the dealer's hand. The dealer must hit until reaching seventeen or busting. Announce and expose each card as above. * Announce the dealer's total cout << "Dealer's total is " << p_count << endl; and if the dealer busts, say so cout << "Dealer bustsn"; crediting the wager from the bankroll and moving on to the next hand. * If neither the dealer nor the player bust, compare the totals and announce the outcome. Credit the bankroll, debit it, or leave it unchanged as appropriate. cout << "Dealer winsn"; cout << "Player winsn"; cout << "Pushn"; Finally, when the player either has too little money to make a minimum wager *or* the allotted hands have been played, announce the outcome: cout << "Player has " << bankroll << " after " << thishand-1 << " handsn"; III.d Implementation Rules * You may #include <iostream>, <iomanip>, <string>, <cstdlib>, and <cassert>. No other system header files may be included, and you may not make any call to any function in any other library (even if your IDE allows you to call the function without including the appropriate header file). You may also include <cmath>, but only for use in your Competitor. Other include files for your Competitor may be allowed at the discretion of the course staff, so just ask. * Input and/or output should only be done where it is specified. * No gotos. * No global variables in the driver. You may use global state in the class implementations, but it must be static and (except for the three players) const. * There is no user input. You may assume that functions are called consistent with their advertised specifications. This means you need not perform error checking. However, when testing your code in concert, you may use the assert() macro to program defensively. * You are strongly discouraged from using any dynamic memory facilties (new/delete and friends), but are allowed to do so in your Competitor if you so choose. IV. Testing For this project, you are required to write, describe, and submit individual, focused test cases for a Deck and a Counting Player. For both of these ADTs, determine the behaviors required of the implementation. Then, for each of these behaviors: * list the *specific* behavior that the implementation must exhibit in at most three sentences, and * write a program that, when linked against the implementation tests for the presence/absence of that behavior. For the deck and the counting player, submit the following files <impl>.overview -- the list of behaviors and test case filenames. <impl>.[login to view URL] -- the first test case named in <impl>.overview <impl>.[login to view URL] -- the second ... <impl>.[login to view URL] -- the Nth. For example, if you identify three behaviors in Deck, and two in the Counting player, there would be seven files: [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] Be *sure* to use the correct filenames, or you will not receive full credit! Test cases in this project are "acceptance tests". Your deck tests (each of which includes at least a main() function) will be linked against a correct [login to view URL] and a possibly incorrect deck.cpp. Your player tests (each of which includes at least a main() function) will be linked against a correct [login to view URL], a correct [login to view URL], and a possibly incorrect player.cpp. Your test case must decide, based on the results from calls to deck/player methods, whether the deck/counting player is correct or incorrect. If your case believes the deck/player to be correct, it should return 0 from main(). If your case believes the deck/player to be incorrect, it should return any value other than zero---the value -1 is commonly used to denote failure. We do not compare the output of your test cases against correct/incorrect implementations, but you may find that such output is useful for your own testing, and you are free to make use of as much as you like. Here is an example of code that tests a hypthetical "integer add" function (declared in addInts.h) with an "expected" test case: // Tests the addInts function #include "addInts.h" int main() { int x = 3; int y = 4; int answer = 7; int candidate = addInts(x, y); if (candidate == answer) { return 0; } else { return -1; } } We will write a collection of decks/players with different, specific bugs. You will be evaluated based on how many of our buggy versions your test cases identify. If your test case mis-identifies a correct library as buggy, it will not be used to evaluate buggy libraries. So, for example, writing a test case that returns non-zero in all cases will generate no credit. V. Building the project This project has several components: when complete, there are six source files. To build the program, type the following all on one line (making sure you've copied all header files): g++ -Wall -Werror -o blackjack [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] If you want to see only if a single file compiles cleanly, you can compile it individually using the "-c" flag. For example, to check your deck: g++ -Wall -Werror -c [login to view URL] Programs that do not compile cleanly will be severely penalized in this project, so be sure to check them in the CAEN environment. We have supplied one simple set of output produced by a correct deck, hand, simple player, and driver. It is called sample.txt. To test your ensemble, do the following: $ ./blackjack 100 3 simple > [login to view URL] $ diff [login to view URL] [login to view URL] $ If diff reports any differences at all, you have a bug. VI. Handing in and grading Use the submit280 program to submit the following files in project 4: [login to view URL] -- your Deck implementation [login to view URL] -- your three Players [login to view URL] -- your simulation driver [login to view URL] -- your Hand implementation [login to view URL] -- overview of your deck test cases [login to view URL] -- first deck test case ... [login to view URL] -- Nth deck test case [login to view URL] -- overview of your Counting Player test cases [login to view URL] -- first player test case ... [login to view URL] -- Nth player test case IMPORTANT NOTE: You must submit ALL of your files with a SIGNLE invocation of submit280. DO NOT SUBMIT YOUR FILES INDIVIDUALLY. There are three components to your grade in this project: correctness of deck, player, driver, and hand; testing of deck and player; and the style of your deck, player, driver, and hand implementations.
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