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Convert OpenGL fragment Shader to WebGL fragment shader

$30-250 USD

Completed
Posted almost 9 years ago

$30-250 USD

Paid on delivery
I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2): [login to view URL]
Project ID: 7755785

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2 proposals
Remote project
Active 9 yrs ago

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I have a bast experience with OpenGL and GLSL, and I have implemented the Bitonic Merge Sort in CUDA. Then, I think could do this code without problems
$111 USD in 7 days
0.0 (0 reviews)
0.0
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2 freelancers are bidding on average $133 USD for this job
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Do you have a specific hardware target in mind or is this a proof of concept on a single hardware setup? Also, any specific issues you've had in converting this over to WebGL or is WebGL just not something you frequently work with? I just want to make sure this is possible, because looking over the merge sort code on the link, it looks like it should be, so I'm wondering if I'm overlooking something. Send me a private message and we can talk over some more details, thanks.
$149 USD in 5 days
4.9 (19 reviews)
4.5
4.5
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I have GLSL experience and also have knowledge on Javascript. This is what should allow me to complete this project successfully.
$155 USD in 5 days
0.0 (0 reviews)
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Flag of UNITED STATES
San Diego, United States
5.0
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Member since Sep 27, 2011

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