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    30 jobs found

    We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...

    $633 Average bid
    $633 Avg Bid
    24 bids

    I'm seeking a talented 3D modeler to create a cartoonish 3D model of Disney's Dopey character alongside a Pingu character. This model will be used for an ornament. Requirements: - 3D modeling expertise - Ability to create cartoonish styles - Experience with character modeling Ideal Skills and Experience: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Strong understanding of character design - Attention to detail and creativity Please provide a portfolio showcasing similar work.

    $244 Average bid
    $244 Avg Bid
    78 bids

    I need a realistic, game-ready furniture prop—a modern wooden table—ready to drop straight into my game scene. The style must feel contemporary rather than medieval or futuristic, with clean lines, believable wood grain and physically based materials that hold up in both Unity and Unreal. To keep integration painless, please: • Build to a sensible real-time polycount (around 5–7 k tris is fine). • Unwrap clean UVs with no stretching and pack them efficiently. • Use a PBR metallic/roughness workflow and supply 4 K texture sets (base color, normal, metallic, roughness, AO). • Deliver the model in FBX (plus the original source file—Blender, Maya, 3ds Max, etc.) along with baked maps and a quick screenshot or turntable for preview. I’l...

    $566 Average bid
    $566 Avg Bid
    41 bids

    I have a set of custom cars for Shift 2 UNLEASHED that already load in-game but still behave like unfinished showroom pieces. Here is what I need: • Bodykit integration – each car should show the correct GT, aerodynamic and wide-body kits in the garage and on track, with stats and collision boxes matching the new geometry. • Painting & vinyl repair – right now individual panels refuse to take colour changes and many stickers simply vanish in paint mode. I want every editable part to respond to the paint booth exactly the way the stock cars do, with vinyl layers rendering on every mapped surface. • Extra liveries – once the paint and mapping issues are resolved, add several new race-inspired liveries so the cars feel at home online. I will provi...

    $46 Average bid
    $46 Avg Bid
    9 bids

    I want to add the Chevrolet Corvette C7 to Need for Speed Shift 2 UNLEASHED as a fully featured, plug-and-play car mod. The core of the job is three new bodykits plus a proper Works conversion, all with accurate performance data and clean LODs. The visual twist is crucial: instead of modelling every extra panel, I’d like paintwork that makes those parts look as if they are there. Think of a livery that visually “draws on” headlights, wings, and both front and rear bumpers so they appear bolted on even though the geometry stays stock. This keeps the poly count friendly while giving the car a wild aftermarket look. Deliverables • In-game Corvette C7 with 3 selectable bodykits and a Works upgrade • At least one high-resolution livery set that convincingly i...

    $58 Average bid
    $58 Avg Bid
    11 bids

    Title: Realistic apple branch — 3D model in Blender Description: We need a realistic 3D model of a single apple tree branch with leaves and fruit. Not a whole tree — one branch, as you would see it up close. We will share a reference photo. What we need - One branch with leaves and apples on it, matching the reference photo - Photorealistic — this will be viewed close up - Modelled in Blender Separate meshes This is the most important requirement: - The branch is its own object - Each leaf is its own object — not one merged leaf mesh, not a particle system - Each apple is its own object - Named clearly: branch, leaf_001, leaf_002, apple_001, and so on Other requirements - Real-world scale in metres, Z-up - Every leaf sits in a slightly different pose &mdash...

    $150 Average bid
    $150 Avg Bid
    27 bids
    Trophy icon Low-Poly White Duck Character
    5 days left

    I’m building a first-person shooter and need a low-poly, white, humanoid duck to serve as the main playable character. The duck will have a face like the white call duck. A cute face. But the duck will have human hands and white shoes on its feet. Target poly count should stay light enough for smooth performance on mid-range PCs while still holding up under close-up, first-person scrutiny. Clean topology is important for future animation passes, and the mesh must avoid unnecessary detail that could hurt frame rates. I need many many designs. But first I need a duck humanoid. All skins will need to carry a sniper rifle like this Please supply: • Game-ready model for a unity project • 1 × albedo / diffuse texture (2048² preferred) plus any normal or roughness...

    $46 Average bid
    Guaranteed
    $46
    34 entries

    I'm looking for a skilled 3D artist to create approximately 26 police uniform assets for Arma Reforger. Most assets are very similar to each other. Requirements: - 3D modeling experience, especially in clothing/armor - Familiarity with Arma Reforger modding and asset integration - Ability to create high-quality, detailed textures - Experience with concept art to translate ideas into 3D models Please provide a portfolio showcasing similar work.

    $237 Average bid
    $237 Avg Bid
    46 bids

    I’m transforming an ordinary elementary classroom entrance into a portal of wonder, and I need a life-size 3D model of a fantasy dungeon door and door frame to make it happen. The final piece will sit flush on top of the existing door skin, so the design should be mostly façade-depth—just enough surface relief to pop, without becoming heavy or bulky. Style & mood • Pure fantasy, rich in mystery and awe. Think weather-worn timber, iron bands, moss creeping through cracks, glowing arcane runes and otherworldly engravings with a stone door frame—yet nothing that references real-world religions and no "evil vibe" (after all, this is an elementary school). Detail expectations I’m after a highly intricate sculpt: raised grain in each plank, pit...

    $155 Average bid
    $155 Avg Bid
    87 bids

    We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...

    $745 Average bid
    $745 Avg Bid
    24 bids
    Realistic VR Game Demo Build
    3 days left
    Verified

    I already have a full written script and I now need it translated into a short, visually playable demo as quickly as possible. The experience must feel virtually realistic, with high-fidelity graphics, believable interactions, and smooth user flow that matches every beat of the script. I want the build done in Unreal Engine; please take advantage of its real-time lighting, Nanite/Lumen (if you feel it helps performance), and blueprint or C++—whichever gets us to a stable prototype fastest. The final demo has to run online through a digital download or Web build so I can share a link with stakeholders without extra hardware requirements. Scope of work • Block-out → polished scene that reflects the script’s environments, characters, and key interactions •...

    $556 Average bid
    $556 Avg Bid
    95 bids

    We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...

    $698 Average bid
    $698 Avg Bid
    24 bids

    I need a compact first-person role-playing experience built in Unity that I can open, run and extend on my own machine. The concept is “Civic Hero: Save Your City.” Core brief • Build a colourful, fully animated scene where the player moves freely in first person. • Include 5–6 short, city-service tasks: rescuing trapped civilians, collecting scattered safety gear, repairing a traffic light, fixing a damaged power box, clearing street debris, and restoring a broken water valve. • Tasks should trigger simple win conditions (e.g., interact key, short minigame or quick-time event) and feed a running “City Health” meter. • Provide C# source code, organised and commented, with clear namespaces and prefabs so I can tweak parameters lat...

    $48 Average bid
    $48 Avg Bid
    8 bids

    I need an experienced game developer to create two complete browser-based 3D games: 1 FPS Game – first-person combat, enemies, weapons, missions, levels, UI/HUD and required gameplay systems. 1 Simple Strategy Game – map-based strategy gameplay with units, buildings, resources, objectives, enemy AI and turn/game management. For each game, a complete game-development tutorial video must also be created, explaining the actual development process step-by-step, including setup, coding, assets, gameplay mechanics, UI, testing and final implementation. I will provide the game concepts, detailed specifications, references and required assets/details. Deliverables Fully playable and polished games Complete source code and project files All required assets/integration Complete ...

    $198 Average bid
    $198 Avg Bid
    25 bids

    We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...

    $664 Average bid
    $664 Avg Bid
    27 bids

    UPDATE (8 September): 19 of the first 23 bids have been rejected for not following the instructions below. They were agencies, template text, bids with no personally made pieces, or bids with no Milestone 1 quote. Only a handful of bidders remain under consideration. Bids that skip the numbered points under TO BID will be rejected unread. INDIVIDUALS ONLY. This is a long-term engagement with one artist. Agencies, studios and teams: please do not bid. Bids from agencies, or from accounts that would hand the work to someone else, will be declined without reply. If you are an agency and you still feel you must bid, start your bid with 'Outstanding Agency' or you will be rejected without even reading your text. Also note: the budget/milestones will be discussed in more detail onc...

    $3404 Average bid
    $3404 Avg Bid
    25 bids

    I want a complete Android chess app that feels modern and social. The board and pieces should be fully 3-D, rendered smoothly on mid-range phones, with intuitive pinch-zoom and rotate gestures so matches feel immersive rather than flat. Core gameplay centres on real-time online multiplayer. Players must be able to start a quick match against anyone worldwide or create a private room and invite friends. While a game is running, a lightweight in-app chat window should sit beneath the board so opponents can talk without switching screens. Around the games, I need a simple community layer: • Persistent friend list so users can add, remove, and directly challenge contacts. • Elo-style ranking system with leaderboards that update automatically after each rated match. Google, Faceboo...

    $1039 Average bid
    $1039 Avg Bid
    91 bids
    Create Three Simple 3D Models
    2 days left
    Verified

    I need three uncomplicated 3-dimensional models produced from scratch. The geometry should stay low-to-moderate poly so the files remain lightweight, yet detailed enough to look clean when previewed in any mainstream viewer or game engine. Because I did not lock us into a particular category, you’re free to suggest whether these three pieces should be characters, props, small environment assets—or any mix you feel you can turn around quickly while still looking polished. I only care that they are cohesive in style and that each one is clearly distinct from the others. Preferred delivery: provide the finished meshes in at least one widely-supported format—OBJ, STL or FBX—so I can drop them straight into my pipeline without extra conversion. If you can export all th...

    $200 Average bid
    $200 Avg Bid
    113 bids

    Hi, I need help with a Roblox Studio project. I will send you a Roblox Studio map/project file that contains multiple voxelized 3D character objects. Your job: - open the Roblox Studio map/project - take all voxelized 3D character objects - import/export them properly into Blender - edit/recolor them in Blender - keep the same general character inspiration, but change the colors/design enough so it is not an exact copy - make them look clean, polished, and good quality - keep the voxel/low-poly style - keep the models optimized for Roblox, no heavy geometry - do not increase the polygon count too much - make sure the colors/materials are visible correctly - export the finished models back for Roblox - put all edited models back into the Roblox Studio project - send me back the finished R...

    $21 / hr Average bid
    $21 / hr Avg Bid
    37 bids

    I’m in the early stages of creating an indie game and I need a small, working prototype that runs on PC and shows off a cohesive 3-dimensional look and feel. The exact genre is still open, so I’m most interested in the underlying systems: movement, basic interaction, and a short gameplay loop that lets me test overall flow and performance. I picture a clean 3D art style—think simple yet polished environments and characters that can later be expanded. Feel free to suggest the engine you prefer (Unity, Unreal, Godot, or another that can quickly export a Windows build); what matters is getting a solid, maintainable foundation. To keep things concrete, here’s what I’d like to receive: • A playable Windows build demonstrating core mechanics and a title...

    $499 Average bid
    $499 Avg Bid
    76 bids

    I need a complete roll-and-move board game built in Unity for Android devices. The setting is firmly Fantasy, so expect classic realms, creatures, and magical power-ups rather than sci-fi tech or historical armies. The core loop is simple: players roll, move along a branching path, trigger tile events, collect items, and compete to reach the final tile first. Gameplay must support true multiplayer. I want people sitting in the same room to connect over local Wi-Fi or Bluetooth, yet also be able to open the app on opposite sides of the world and meet in an online lobby. Whether you prefer Photon, Unity Netcode, Mirror, or another proven solution, I’m open—as long as matchmaking is smooth, latency is hidden, and basic security (cheat prevention, turn validation) is in place. Vi...

    $17 / hr Average bid
    $17 / hr Avg Bid
    31 bids

    I am looking for someone who owns a mocap suit, preferably a Rokoko Smartsuit 2, for remote animation recording. The workflow is very simple: • I will send you a video showing my body movements. • You will reproduce and record these movements using your mocap suit. • You will send me the raw FBX file. • No cleanup, editing, retargeting, or other processing is required. I will handle all processing myself. The animations will generally be short and relatively simple. Payment: • $10-15 for short animation • Approximately $50 per hour

    $31 Average bid
    $31 Avg Bid
    10 bids

    I’m polishing a console-focused first-person shooter and need a quick technical pass on one specific enemy. The task is to attach a UMP model to the character’s hand so it lines up correctly with the existing skeleton, sockets, and IK. Once the weapon sits properly, I also want the enemy to play a short “aiming at the player” animation and, if time permits, one additional simple pose or transition that makes the action look natural. You can work in whichever workflow you’re most comfortable with—as long as the final package drops straight into the current project without breaking my animation blueprint / controller. Send me the updated character file (or prefab), the weapon socket setup, and a brief note on any parameters I should expose if I decide to ...

    $14 Average bid
    $14 Avg Bid
    6 bids

    I’m designing a first-person, interactive 3D murder-mystery that runs smoothly on modern mobile devices. The player will explore a richly detailed environment, uncover clues, interrogate virtual suspects and ultimately piece together who did it, how and why—all from a mobile phone or tablet. Scope of work • Build a polished, touch-friendly first-person controller. • Create at least one fully explorable crime-scene level with interactive objects (evidence, doors, notes, etc.). • Implement branching dialogue and clue-tracking so choices affect the outcome. • Add sound, lighting and simple UI elements that heighten suspense without taxing mobile hardware. • Package the project for both iOS and Android; final deliverable should be a working APK/I...

    $459 Average bid
    $459 Avg Bid
    24 bids

    I’m creating a Game of Thrones role-play experience inside ROBLOX and need a builder who can bring King’s Landing to life at a level that feels truly immersive. The map must support in-game roleplaying first and foremost, so every street, corridor, and courtyard should invite exploration without sacrificing smooth performance. Scope of work • Model the full city layout anchored by these signature locations: – Red Keep with throne room, gardens, and subterranean passages – Flea Bottom’s winding alleys and taverns – Great Sept of Baelor interior and exterior – Dragonpit fit for dramatic scenes – Tourney Grounds ready for mounted combat events – Working docks and a slice of the surrounding countryside to fra...

    $2967 Average bid
    $2967 Avg Bid
    41 bids

    I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.

    $1649 Average bid
    $1649 Avg Bid
    22 bids

    I’m building a fast-paced action title in full 3-D and need someone who can take it from first prototype all the way to store release on both Android and iOS using Unity. You’ll handle everything—gameplay coding, asset integration, optimisation, and final submission. To succeed you should already have shipped Unity games on Google Play and the App Store, be comfortable with mobile performance constraints, and know how to prepare store-ready builds, screenshots, and metadata. My Google Play Console access is ready; you’ll set up the Apple listing as well so both launches go live together. Deliverables • Playable action game with polished 3-D visuals • Smooth performance (target 60 fps on mid-range 2020 phones) • Integrated ads/IAP, leaderbo...

    $143 Average bid
    $143 Avg Bid
    9 bids

    I'm seeking an experienced Roblox game developer to create 'THE BACKROOMS', a survival game with a realistic graphic style. Key features include: - Main objective is to survive against enemies. - Incorporate logic and memory puzzles. Ideal skills and experience: - Proficient in Roblox Studio - Strong game design and programming skills - Experience with realistic graphics and animations - Ability to create engaging logic and memory puzzles Please provide samples of previous Roblox projects.

    $330 Average bid
    $330 Avg Bid
    25 bids

    I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conven...

    $33 Average bid
    $33 Avg Bid
    16 bids

    Devo realizzare circa venti personaggi low poly riggati sullo scheletro standard di Unreal Engine. Stile romano e miceneo dell'età del bronzo, verranno forniti dei concept ai quali ispirarsi. • Livello di dettaglio: qualità media, adatta al real-time. • Stile artistico: stilizzato, non fotorealistico. I pack che utilizzo sono di Synty-Polygon quindi dovranno avere quello stile. • Armi: nessuna — possiedo già le relative mesh. C'è una possibilità di dover creare le armi, ma al momento non è fondamentale. • Materiali: Non occorre la creazione dei materiali. • Armature: le armature devono essere parte integrante della mesh del personaggio, tuttavia potrebbe essere richiesta la creazione di alcuni elmi, come...

    $1899 Average bid
    $1899 Avg Bid
    22 bids

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