Why hiring a graphic designer is vital for your business in 2023
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2D Game Art is a term that encompasses any kind of art created in a two dimensional space that can be used to enhance a video or mobile game. Generally speaking, 2D art includes character designs, animation sprites, level/environment concepts, background illustrations, and more. It is a great way to create immersive worlds for players to explore, and plays an integral role in making a game memorable and fun to play.
Hiring a 2D Game Artist on Freelancer.com is a great way for a client to make their vision come to life. Professional 2D Game Artists specialize in creating appealing visuals for characters, game worlds and animations that capture the player's attention and make them invested. Their expertise also helps in creating engaging levels by combining backgrounds with animations that are visually interesting and creative.
Here’s some projects that our expert 2D Game Artists have made real:
Having an experienced 2D Game Artist work on your project can help you bring your ideas to life in an efficient manner with quality results. Whether you’re making an online or downloadable game, if you have the vision, our team of 2D Game Art professionals can help you make it real. So if you’re looking for professional designers to bring your gaming project to the next level, consider posting a project today on Freelancer.com and finding the perfect art specialist for your needs.
From 38,272 reviews, clients rate our 2D Game Artists 4.9 out of 5 stars.2D Game Art is a term that encompasses any kind of art created in a two dimensional space that can be used to enhance a video or mobile game. Generally speaking, 2D art includes character designs, animation sprites, level/environment concepts, background illustrations, and more. It is a great way to create immersive worlds for players to explore, and plays an integral role in making a game memorable and fun to play.
Hiring a 2D Game Artist on Freelancer.com is a great way for a client to make their vision come to life. Professional 2D Game Artists specialize in creating appealing visuals for characters, game worlds and animations that capture the player's attention and make them invested. Their expertise also helps in creating engaging levels by combining backgrounds with animations that are visually interesting and creative.
Here’s some projects that our expert 2D Game Artists have made real:
Having an experienced 2D Game Artist work on your project can help you bring your ideas to life in an efficient manner with quality results. Whether you’re making an online or downloadable game, if you have the vision, our team of 2D Game Art professionals can help you make it real. So if you’re looking for professional designers to bring your gaming project to the next level, consider posting a project today on Freelancer.com and finding the perfect art specialist for your needs.
From 38,272 reviews, clients rate our 2D Game Artists 4.9 out of 5 stars.I’m replacing the standard mouse pointer in my PC game with a sleek, SCI FI–inspired design. The look should feel futuristic—clean lines, subtle tech motifs—and include a simple animation such as a gentle pulse or light sweep that loops smoothly without distracting players. Here’s what I need delivered: • Static master frame plus 2–4 frames for a seamless, simple loop • Export in .cur/.ani for Windows and a transparent PNG spritesheet for Unity integration • Source file (AI, PSD, or similar) for future colour tweaks • Hotspot set precisely, crisp rendering at both 32 × 32 and 64 × 64 I’ll drop the files straight into the build and confirm the animation runs clean at 60 fps with no artefacts. Share any relevan...
More details: I'm looking to incorporate our logo (attached) or elements therein with a humpback whale, can be stylized, maybe a whale with smoke coming out of his blow hole or with waves. It needs to be able to be printed in 1 color or maybe a version with 2-3 colors. Would also like to add - Bayside, Maine Est 18
I produce a steady stream of short-form, narrative clips built around colourful humanoid protagonists. Each scene leans heavily on expressive acting, clear facial nuance, clean body mechanics. Think of the punchy timing and rhythmic flow you see in Rennrat, but with an entirely fresh cast and world. @rennrat78/shorts Here’s what I need from you on every piece: • A polished, stylised look that matches the reference quality while remaining unmistakably original. • Story-driven animation: every gesture must support the moment, not just look cool. If you already have reels or individual shots that showcase character acting with a similar stylised flair, drop them in your bid so I can gauge fit quickly. I’m looking to build a long-term partnership and will have a f...
I need a complete 2D animation produced from concept through final render.
I’m building a new IP and need a standout hero created from scratch in a crisp Anime/Manga style. Here’s what I’m after: • One fully rendered, full-body concept of the main protagonist (front view). • A simple turnaround sheet (front, side, back) for modeling or sprite work. • An expression sheet with 3–4 key emotions to capture personality. • A concise color palette and brief written notes on outfit materials or symbols so the design stays consistent in future assets. The character should look ready for an action-adventure title—dynamic silhouette, readable at a glance, and memorable. Clean digital line art and layered PSD/Clip Studio files are preferred so I can tweak small details later if needed. If you have experience shap...
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I’m putting together a set of print-ready visuals aimed squarely at Gen Z and I need an illustrator / designer who instantly understands that high-energy, anime-inspired aesthetic. Think Dragon Ball’s Broly or Goku—martial-arts power, exaggerated motion, bold colours—translated into original artwork that can live on posters, tees, flyers or any other print piece I decide to roll out. Here’s what I have in mind: • A small suite of original compositions (we can settle on the exact number together) that scream power and movement while still feeling fresh and current for a Gen Z audience. • Final files delivered in layered AI or PSD plus high-resolution PNG/PDF, sized for common print formats (A3 poster and 12" tee print at minimum). • C...
I’m starting a brand-new 2D platformer and need an experienced Unity programmer to turn my early concepts into a playable PC build. The art direction and level sketches are ready; what’s missing are the core systems that will make the game feel responsive and fun. Here’s what I’d like you to handle: • Build the player controller (movement, jumping, variable gravity, basic combat). • Set up collision and physics that respect tight platforming requirements. • Create a modular level framework so I can drop in tiles, hazards, and collectibles without rewriting code. • Implement a simple UI for health, score, and pause. • Keep the code clean, commented, and organised in C# scripts compatible with the latest stable Unity LTS. We’re...
The project An 8-minute playable vertical slice for a 2D side-scrolling action game. Gritty sci-fi, hand-painted, heavy line, warm desaturated palette. I need six characters designed and prepared for skeletal animation. What you would deliver • A height chart with all characters on a shared measured grid — the first deliverable • Six characters: a player character, a humanoid ally, a duelist mini-boss, a large industrial machine boss, and two enemy types • Full five-angle turnarounds for each — front, side profile, three-quarter front, three-quarter back, back • Expression sets for the speaking characters • Rig-ready layered files: every part on its own named layer, drawn past the joint so rotation does not tear, cloth / hair / tails segmented for mesh...
The Project An 8-minute playable vertical slice for a 2D side-scrolling action game. Combat-focused: melee strings, a timed parry, dashes, four fire-based abilities, a mini-boss duel and a large multi-phase boss. Engine is [UNITY / UNREAL / GODOT]. Everything is rigged and animated in Spine. What you would deliver • Spine rigs for six characters from supplied layered artwork, using mesh deformation on cloth, hair and tails • A full player set of roughly 35 clips — locomotion, three-hit combo, heavy, charged heavy, dash, three parry outcomes, aerial downstrike, four abilities, hit reacts, death • Enemy sets of about ten clips each, a mini-boss set, and a multi-phase boss set with long readable telegraphs • Environment animation loops • Delivered as .spine pro...
Concept Artist Location: Bengaluru Experience: 5–8 Years Employment Type: Full-time Industry: Consumer Mobile Application About the Role We are looking for an experienced Concept Artist to develop character-led visual concepts and supporting illustrations for a consumer mobile application. The ideal candidate should have strong character design skills and the ability to translate creative direction into engaging expressions, poses, and visual assets that work across digital product experiences. Key Responsibilities Develop character-led visual concepts for a consumer mobile application. Create character expressions, poses, and supporting illustrations. Develop onboarding visuals aligned with the approved brand direction. Explore and present multiple creative concepts based on pr...
GRAPHIC NOVEL ARTIST WANTED I’m looking for a comic/graphic novel artist to help bring my original story, BOND, to life as a graphic novel. ABOUT THE PROJECT BOND is a YA story combining supernatural romance, mystery, fantasy, and action, set in the fictional town of Lakewood during winter. The story follows Jane and Liam. Jane is a human girl who gradually discovers that Liam and his family are hiding a supernatural secret. As their relationship develops, she becomes involved in a world of werewolves, transformations, family secrets, danger, and forbidden truths. The novel is already written and developed chapter by chapter. I’m also creating visual references for the characters and working on adapting the story into individual scenes and panels. WHAT I’M LOOKING F...
Design Contest: Pieces and Board for a Mobile Strategy Game Prox Games is seeking original visual concepts for Fortress, a competitive two-player strategy game played on a 2D hexagonal board. We will provide an image of the current prototype showing the exact board geometry and piece placement. The geometry cannot change, but the visual theme and presentation are open for exploration. About the game In Fortress, pieces gain strength by supporting nearby friendly pieces. Because relationships between adjacent pieces are central to the gameplay, the board must remain exceptionally clear and readable. Each piece has a strength number that changes based on the position of the pieces, so this must be accounted for in the design as reading this number will be the main way the user visually e...
I’m adding a fantasy-style Komodo dragon to my game and I need a smooth 2D walk cycle created directly in Krita. The angle should be a 2.5/4 view so the creature looks dimensional while still matching my side-scrolling layout. You’ll handle both the drawing and the frame-by-frame animation inside Krita, keeping everything on separate, clearly named layers so I can tweak colours later. Please work in the native .kra file and also give me a neatly packed, transparent-background sprite sheet when you’re done. Acceptance criteria • 8–12 evenly timed frames that loop seamlessly • Consistent line weight and colour palette across every frame • All layers and frame groups left intact in the .kra for future edits • Final sprite sheet exported at...
I'm looking for a creative illustrator to design a custom electronic Christmas card in a humorous cartoonish style. Requirements: - The card should be cartoonish and humorous. - Incorporate fun holiday elements incorporating photos of 18 staff faces on the cartoon. Ideal Skills: - Strong illustration skills, especially in cartoon styles. - Experience in creating humorous and engaging designs. - Ability to bring whimsical holiday themes to life. example of last years card is attached Please share your portfolio with your bid.
I'm seeking a talented illustrator for a preschool children's book. The style should be imaginative and whimsical. I will need 32 hand drawn illustrations. Key Requirements: - Target Age Group: Preschool (3-5 years) - Characters: Fairies, humans, and a puppy dog - Art Style: Whimsical, engaging, and colorful I prefer color pencil drawings, NO AI, or digital Ideal Skills and Experience: - Proven portfolio in children's book illustration - Expertise in whimsical art styles - Experience with preschool-age appropriate imagery - Ability to create captivating and age-appropriate character designs I uploaded a picture I created with ai. I DONT want AI but the picture is to show kind of what I am looking for for the main character. I would like the illustrations to be square 8.5 by ...
I am building an 8-minute playable vertical slice for a 2D side-scrolling action game, to show to investors. Hand-painted style, gritty sci-fi, warm desaturated palette, strong backlighting. Painterly rather than vector-flat or pixel art. I have finished concept art for six environments. I need them rebuilt as production-ready game backgrounds. What you would deliver • Six environments rebuilt as separated parallax layers (sky / far / mid / playfield / near / atmosphere), each with alpha, plus a flat collision layer • Each environment extended horizontally to 3–4 screens; two of them also extended vertically to 2 screens • A modular kit of roughly 50 reusable pieces — floors, platforms, ladders, catwalks, walls, market stalls, crates, grime overlays — wit...
I’m building a driving-school app that motivates learners with in-app achievements. I need roughly thirty-five unique badges, delivered in two visual treatments per badge: • Polished digital achievement emblems or modern gaming/motorsport badges, slightly 3-D version that students will see in the app. • A clean, flat 2-D counterpart for instructor reports and analytics dashboards. That means about seventy finished graphics in total, all conveying progress milestones such as "Lane Leader", "Night Navigator", "Hydro Hero", and so on. Final artwork should be supplied in layered vector (SVG/AI) plus transparent PNGs so I can scale or animate them later. Color palettes must remain consistent between the 3-D and 2-D sets for easy cross-referencin...
Onboarding Illustrations Hi, I need your help recreating the illustrations used across Juggel’s new onboarding screens. Purpose Our UI designer is rebuilding these screens properly in Figma, but the main illustrations cannot be created as normal Figma components. We therefore need the illustration elements supplied separately so he can place them into the final designs. What I need from you Please recreate 4 illustrations, based closely on the reference screens I will provide: 1. Welcome screen — Small business/shop scene with the shop, boxes, plant, card machine and clipboard. 2. Intro screen 1 — Business management scene with the phone/dashboard, products, boxes, customers and business information. 3. Intro screen 2 — Quotes, invoices, Calendar/Schedule and pa...
I'm seeking a visual redesign for some chaotic cards. This includes: (The art is the most important focus here. Please reach out even if you are just wanting to make the art and not the card redesigns themselves!) - Card Artwork: Update the existing artwork while preserving the theme and lore of Chaotic. - Card Layout: Redesign the card layout for better readability and aesthetics. - Typography: Choose new fonts that enhance the overall design. Ideal candidates should have: - Strong portfolio in card game design - Proficiency in illustration and typography - Experience with fantasy-themed artwork - Ability to maintain the essence of existing lore while modernizing visuals
I want to bring a 2D (like 3d) adventure game to life on iOS and Android. The goal is a polished, story-driven mobile experience with intuitive touch controls, light puzzle elements, and engaging exploration. Scope • Core gameplay loop: side-scrolling movement, item collection, simple combat, and environmental puzzles. • Art & animation: vibrant 2D sprites, parallax backgrounds, UI that scales cleanly across common phone resolutions. • Tech stack: Unity or Godot for rapid cross-platform builds; feel free to propose another engine if it delivers smooth performance and easy store deployment. • Monetisation: ad-supported with an optional one-time purchase to remove ads (no loot boxes). • Deliverables: iterative builds (APK/TestFlight), full source code ...
I'm developing a 2.5D isometric military strategy game and need pixel art unit sprites. Requirements: - Units: Infantry, Vehicles, Aircraft - Style: Pixel Art - Detail Level: Simple and Minimalistic Ideal Skills and Experience: - Proficiency in pixel art - Experience with isometric game assets - Ability to create military-themed sprites Looking forward to your bids!
I'm looking for a 2D animator to create a highly realistic animation depicting a day in the life of an Indian village. The animation should focus on early morning routines. Ideal skills and experience: - Proficiency in 2D animation software - Strong understanding of realistic character and scene design - Experience in animating morning routines and village life - Attention to detail and ability to create immersive environments Please provide a portfolio showcasing similar work.
I’m building a retro-styled, 16-bit horror experience for PC and need the entire project set up from scratch. Think moody pixel art, atmospheric sound design, and tight, responsive side-scrolling controls. The player must explore multiple interconnected rooms, solve logic-based puzzles that gate progression, fight or avoid enemies, manage a visible health bar, and unravel a concise narrative delivered through in-game events and brief text. Core requirements • Pixel-art graphics that evoke classic 90s consoles, with palette consistency and parallax where appropriate. • A side-scrolling camera with smooth player movement, jumping, crouching, and melee or ranged attacks. • Enemy AI that patrols, chases, and damages the player on contact. • Distinct rooms/lev...
I'm seeking a skilled 2D animator to bring my storyboard to life. The animation is for an entertainment purpose and should be in a cartoon style. Requirements: - Experience in cartoon-style 2D animation - Ability to work from an existing storyboard - Creativity in bringing characters and scenes to life - Proficiency in animation software Ideal Skills: - Strong artistic and drawing skills - Experience with timing and movement in animations - Attention to detail - Ability to meet deadlines Please share samples of previous work.
I'm seeking a talented traditional 2D animator to bring to life a story built around a game and rich lore custom created by me. The animation should be engaging and choppy, I like the style of animations that do not have smooth transitions between movements. Additionally it should help with cost & time Key Requirements: - Create traditional 2D animations based on provided game lore. - Develop character designs, backgrounds, and storyboards. - Ensure animations meet specific design ideas - Collaborate with me for feedback and revisions. Ideal Skills: - Proficiency in traditional 2D animation techniques - Strong artistic skills in character and background design - Experience in storytelling and storyboarding for an adult audience - Good communication skills for effective collabora...
I'm looking for a talented designer to create a Discord logo and banner. Requirements: - Style: Modern and clean - Color scheme: Neutral and subdued - Include: Character or mascot Ideal Skills: - Experience with digital character design - Strong understanding of modern design aesthetics - Proficiency in creating cohesive logos and banners Please provide a portfolio showcasing relevant work.
Project Title: Unity C# Developer Needed to Expand 2D Mobile Game (Levels, Meta-Features & Retention Systems) Project Description: I have an existing, fully functional mobile brick-breaker game developed in Unity C# featuring basic core gameplay and a prototype level. I am looking for an experienced Unity developer to expand the game into a complete, release-ready loop by implementing multi-level progression and core player-retention systems. Key Deliverables: Level Progression & Design: Build a scalable level management system (JSON/ScriptableObject-based) to support multiple levels with increasing difficulty. Level selection screen displaying unlocked, locked, and completed stages with star ratings. Daily Reward System: Consecutive day login streak logic using local system time /...
A retro 16-bit horror adventure is ready for its code backbone. The pixel art, environments, and audio are already well underway; what remains is the entire gameplay logic. Scope • Character controls: smooth 2-D movement, context-sensitive interaction prompts, and controller/keyboard support. • AI behavior: unpredictable enemy pathing, simple state-machine–driven stealth detection, and basic NPC scripting. • Inventory system: pick-ups, limited slots, item-use events, and save/load persistence. Engine & Language Unity with C#, Unreal with C++, or Godot with GDScript all work for me—choose the stack you feel most confident with and outline why it suits the project. Workflow 1. Set up a clean, documented project template. 2. Implement core syste...
I'm seeking a talented cartoon video creator to develop engaging and entertaining content specifically for children. The videos should be captivating and fun, aiming to entertain our young audience. Key Requirements: - Experience in creating cartoon videos for children - Proficiency in 2D or 3D animation (please specify your expertise) - Ability to develop engaging storylines and characters - Strong skills in animation software Please include samples of previous work.
Busco desarrollador con experiencia en Godot 4/GDScript para crear un CREADOR DE PERSONAJES modular para un beat 'em up 2D/2.5D. IMPORTANTE: no se solicita desarrollar el juego completo. La herramienta será independiente, pero deberá poder integrarse posteriormente al proyecto principal sin rehacer su arquitectura. El sistema será data-driven: cada personaje tendrá sus propios datos, evitando hardcodearlos en el motor. Debe permitir: Importar sprites/animaciones, con preview y edición frame por frame. Configurar estadísticas: vida, velocidad, salto, daño, resistencias, etc. Crear, mover y redimensionar cajas por frame: Attack, Hurt, Collision, GroundCheck, LineDetector, HeadDetector, Grab, Interactable, etc. Tener múltiples ca...
Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...
Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...
Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...
Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...
Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...
我是长期创作 UT/DR 同人内容的个人作者,目前正独立策划原创系列动画《交汇传说 Tales of Convergence》。为了让角色真正“动”起来,我想邀请一位实力 2D 动画师加入,共同完成下列核心工作: • 角色设计——依据现成剧本与人设草稿,完善角色外观并输出可动画用的 turn-around; • 场景绘制——为主要剧情场景提供分层背景,风格需契合 Undertale/Deltarune 的像素与手绘混合质感; • 角色动画——在 Clip Studio Paint、TVPaint 或同级软件中制作流畅帧动画(含表情、动作与过渡),交付可直接导入到后期编排的文件。 项目状态与合作方式 — 采用远程协作,阶段性里程碑审核;源文件需打包交付。 — 我会提供全部参考资料、配色表和已完成的音乐/音效,方便你把控节奏。 — 若合作顺利,可继续承接后续集数与衍生周边插图。 — 负责的制作内容需保密 如果你热爱UT、DR、手绘质感或同人文化,并能保证稳定产出,欢迎附上代表作与可用时间,我们一起让《交汇传说》成真!
Título: Rigger Live2D para avatar femenino — App móvil Descripción: Tengo una imagen de referencia en JPG de un personaje avatar femenino para una app móvil. Necesito un rigger de Live2D que realice el trabajo completo: 1. Separación de capas Separar el personaje en capas adecuadas para rigging en Live2D Cubism (boca, ojos, cejas, cabello, cuello, cuerpo, brazos y demás elementos que requieran movimiento independiente). 2. Rigging y animación en Live2D Cubism Con los siguientes estados y comportamientos: Respiración Movimiento suave de hombros cada 4 segundos. Subida suave y bajada suave, en loop continuo. Transmite vida y presencia, no mecanicidad. Parpadeo Parpadeo lento cada 4 a 6 segundos. Duración de 0.5 segundos, m...
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