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    64 monogame jobs found, pricing in NZD

    Adding a highscore save and load component to the project using an Xml serializer, and a level counter.

    $18 (Avg Bid)
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    1 bids

    I am looking for a skilled developer with experience in Monogame/C# to help me create a project focused on graphics and animations. Specific requirements include: - Developing game mechanics with a strong emphasis on graphics and animations - Creating visually stunning graphics and animations that are highly detailed and complex - Designing a user interface and menus that complement the overall aesthetic of the game Ideal skills and experience for this project include: - Proficiency in Monogame/C# development - Strong knowledge of graphics and animation techniques - Experience creating assets such as images and animations - Ability to work with existing assets and create additional assets as needed - Attention to detail and ability to handle highly complex graphics and a...

    $230 (Avg Bid)
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    23 bids

    2D Puzzle Game Development for PC Skills Required: Monogame, Game Design, Programming Project Overview: - I am looking for a skilled game developer to create a 2D puzzle game for PC using Monogame. - The game will be designed specifically for PC platform. - The genre of the game is puzzle, providing players with challenging and engaging gameplay. - I have detailed specifications for the game mechanics, and I am looking for a developer who can bring my vision to life. - The game will require expertise in Monogame development, as well as game design and programming skills. - The developer should be able to implement the specified game mechanics and ensure smooth gameplay experience. - The project will involve designing levels, creating interactive puzzles, and integrati...

    $1039 (Avg Bid)
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    21 bids

    GEOMETRY LITE on monogame We are looking for a game developer to create a something similer to Geometry Lite game on the monogame platform. The game should have the following features: - Basic shapes and colors: The game should include basic shapes such as circles, squares, and triangles, with vibrant and colorful designs. - Customizable levels and challenges: The game should have customizable levels and challenges to keep the gameplay interesting and engaging. - Simple game mechanics: The game mechanics should be simple, allowing for easy gameplay and understanding. Ideal Skills and Experience: - Experience with monogame development. - Proficiency in designing and implementing basic shapes and colors. - Ability to create custom levels and challenges in a game. - ...

    $23 (Avg Bid)
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    5 bids

    C# Desktop Game 1. Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $30 (Avg Bid)
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    1 bids

    C# Desktop Game 1. Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $30 (Avg Bid)
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    1 bids

    C# Desktop Game 1. Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $30 (Avg Bid)
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    1 bids

    C# Desktop Game 1. Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $30 (Avg Bid)
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    1 bids

    C# Desktop Game Development I am looking for a developer to create a desktop game using C#. 1. Game will be 2D, not 3D, Use Monogame, Take note: "Do not use unity or godot engines"

    $18 / hr (Avg Bid)
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    18 bids

    I am seeking a game developer to create a #C desktop game for me. C# Desktop Game 1. Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $13 / hr (Avg Bid)
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    10 bids

    I am looking for a skilled game developer who is proficient in C# desktop programming. The project requires the development of a game, Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines"

    $17 / hr (Avg Bid)
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    11 bids

    I am seeking a C# Desktop Game Expert to develop a game with game mechanics that are either Simple and easy to understand, *Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines"

    $8 / hr (Avg Bid)
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    1. Game will be 2D, not 3D, Use Monogame, Take note: "Do not use unity or godot engines" .net for start menu of the game 3. Where will be places start game button, exit game button and settings button with the background 4. Monogame .net is for game physics such as collisions and shooting 5. The map is actually in png format and should be converted to tiled map to usi it in monogame

    $13 / hr (Avg Bid)
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    13 bids

    I am looking for a developer that can implement a deferred lighting and shadows engine to a demo project that represents what my normal engine does. I don't need anything fancy like bump maps (though that is a bonus), I am going for a N64 Turok Rage Wars look and feel. Requirements: Point Lights Direction Lights Spot Lights .FX shader(s) Code must be royalty free with no third party licenses or dependencies Bonus if it works with fog (not in demo) The demo project is attached so you can see the setup.

    $758 (Avg Bid)
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    I need a custom app built with WPF and MonoGame we will mostly focus on the basic functionalities with WPF Create new file, Save, Drag & Drop, and interact with objects provided by a class. Then we can focus on the interaction of those objects with MonoGame.

    $852 (Avg Bid)
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    I need a custom app with c# WPF with MonoGame

    $406 (Avg Bid)
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    ...time. There are only examples for C#. Monogame runs with any .net language. A template of this type should be less than two dozens lines of code. But I cannot find a good vb.net monogame template. It shoudl be modeled on the C# monogame template. So I need you to create one for me. Actually I need 4. I need four 'template' solutions. A template is a project that sets up everything required to display the 'CornflowerBlue' screen inside a window when the project is run. Each template must work inside Visual Studio 2019. You must include all assemblies, dependencies, etc, that I need to run the projects on my own Windows 10 system in Visual Studio 2019. Template 1 Create a vb.net monogame solution for vs2019 that uses the latest version...

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    I require someone with skills in C# and Game development with Monogame framework.

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    I need some expert in C monogame asap

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    3 bids

    Topic tank game our tank is going straight we can move the tank by keyboard keys blocks and enemy tanks came in the way Remember that this is to be a MonoGame game. Not a windows forms project. The entire game should be written with the MonoGame framework, using good object oriented design If you will be doing any collision detection, make sure you are careful with any transformations as they are challenging to do collision detection on. You might want to stick with simple shape intersection collisions.

    $3 - $13 / hr
    Sealed
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    3 bids

    Hello all! I'm looking for a programmer who is able to make a Pac-man game in C# using Object Oriented Programming. It must be made using properties and as simple as possible since i'm using it as a learning project. All requirements below: Functional Requirements: - Monogame/XNA/Offscreen bitmap no picture boxes - Must use properties! - Must be Object Oriented Programming/OOP/OOPR - Classes - Interfaces - Properties (Get, Set) - Encapsulation - Game can run in windowed (doesn’t have to be fullscreen) - Needs a code coverage with unit tests Requirements: -Simple menu for start and game over - 3 lives , once these are depleted it’s game over - Score count and pick up orbs like a normal pac-man game - Ghost that follow the player (some kind of detection en tr...

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    looking for a programer or coder to help with a new gfx engine for a game via monogames ima post some screenshots or connversation that will help you better und...coder or program, someone that has experience with c# currently what im trying to look for hopefully, is someone that would be able to help say take the old gfx engine that we have and swap it out for something better, or this monogame uses mojoshader as the gfx engine and it is really outdated and bad so you could download the monogame source and put a new gfx engine in this is the current progress on a new system overall from a while ago the game I'm trying to get this improved or changed for is a game called total miner forge on pc

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    To develop and test an isometric character movement (moving animation in 8 directions)

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    Hi Nadjib, I need a game created similary of FairNSquare of youtube. I would like it in Monogame as well as c#. I dont need any fancy sond effects or music etc but just the basic version of the game please. Graph/Tree Traversal List operations Stack/Queue Operations Merge Sort Recursive algorithms Writing/Reading from files Binary Search Ideally done before Tuesday Please, its only the small basic version of the game nothing huge or fancy. Pronanly couple hours of work :) Thankyou

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    Hi Ricardo, I need to create this game in Monogame2D in Visual Studio 2017. It’s based on a game called “Fair N Square “ on YouTube. However , I’m only a beginner so I need it as basic as possible please. I need it to contain some advanced aspects such as Collision, Trees, Sorting algorithm...Square “ on YouTube. However , I’m only a beginner so I need it as basic as possible please. I need it to contain some advanced aspects such as Collision, Trees, Sorting algorithms, But nothing crazy such as GUI just the basics of the game no need for crazy effects etc :). If possible , could you potentially add comments to the code just so I know what’s going on? If your not experienced with monogame at all it’s fine , just wondering if it&rsquo...

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    A monogame in which there will be a figure of small devil at the middle of the screen and infinite humans running from left to right of the screen we are supposed to control the devil and use his stick to kill the humans if he misses 10 humans the game ends showing the score of the number of humans killed also displaying the high score also creating a menu of start game, about the game, and a description with my name use very simple and most basic attributes with inheritance effect as this is the first mono game assignment and need to be simple attributes USE ONLY C# MONO GAME PROJECT

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    Have a partially finished game in MonoGame and c# and would like to finish it/include a couple cool features therein. Thanks in advance!

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    I have developed an XNA/Monogame program for some school course work but I am running out of time so I need someone to assist me with the write up of the documentation at the same time as me You need to be fluent in English and fully understand VB.NET and Monogame/XNA I would want someone who can join me an a voice chat so we can discuss everything as we write

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    I'm looking to have a Slot Machine game built in C# using MonoGame. This game should target Windows desktop computers. The game will feature 5 reels and have 25 payout lines. The game should be built so that the graphics can easily be changed (background, reel symbols, etc) to re-theme or skin the game. The game will feature a bonus round, unlocked by matching X number of special reel symbols. The game play should be able to be configured in a few different ways: 1.) A pre-determined reel symbol selection when the "spin" button is pushed. Results are pre-determined and reel animations stop on those symbols 2.) Simulated "SKILL" play, reel results are pre-determined but pushing the "Stop" button makes the single reel animation stop on the pre-s...

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    Hei! Hele idéen bak konseptet til Shutdown Events er inspirert av måten den eksklusive klubbscenen i Paris operer på. Det vi basert på personlige opplevelser har bemerket oss er en god blanding av en konsert- og klubbfølelse. Noe som engasjerer og bringer sammen mennesker med mangfoldige bakgrunner. Kontra den monogame «dunk dunk» scenen som ses rundt om i storbyer i Norge. Det vi per dags dato er ute etter er en logo som representerer vår visjon, som vi kan bygge en merkevare rundt. Er vi fornøyde med arbeidet vil det være mange muligheter for mer arbeid senere.

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    Create a shooting game with 3 levels with Visual Studio Monogame Engine. Template provided I have made the First level already I need one more level which increases in difficulty and a final boss level all 2D. Similar to pac-man. Will pay more if up to standard The last level should include a boss battle.

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    It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX Cannot be done in Unity3D.

    $630 (Avg Bid)
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    It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX

    $117 (Avg Bid)
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    1 bids

    It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX

    $250 (Avg Bid)
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    5 bids

    I followed that tutorial : to be able to import my own models (from blender) in monogame. (It first failed with MG3.7 and finally succeded with 3.6). So I have the skinned model processor in the MG pipeline tool. I then created a very basic project (attached) but I'm unable to load the xnb model. To get the work you first need to run my project and tell me the error you get. You job will be to find the problem or help me to build a working project.

    $25 (Avg Bid)
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    Hi henriyl, I noticed your profile and would like to offer you my project. We can discuss any details over chat. I need a simple game like QBert for a mobile application. I want a text box that if you click 4 times then this game will start and launch full screen. If you hit the back button then ...and would like to offer you my project. We can discuss any details over chat. I need a simple game like QBert for a mobile application. I want a text box that if you click 4 times then this game will start and launch full screen. If you hit the back button then it will take you back to where you were. There are many open source projects out there and they can be used. I need this written in MonoGame using .Net. so it can be integrated into our Xamarin app If you have any questions le...

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    I need to develop a simple monogame board game for mobile.

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    I am in need of a pure C# or Monogame Sphere to Triangle Collision function. I need to be able to pass it like this: Edges, Inside the Triangle etc float? Sphere_Triangle_Collision(BoundingSphere Sphere, Triangle[] Triangle) { //return distance to collision if it does collide //return null if no collision }

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    XNA, Monogame simple project. XNA, Monogame simple project.

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    I need a collision detection library written in native C# and Monogame. I need this library to: 1. Detect a collision between two 3D triangles of any orientation. The intersect point would be nice but is not required. The collision detection should register any touching of any kind. The triangles are made up of 3 Vector3 structs. 2. Detect the collision of a bounding box and bounding sphere against a triangle. Intersect point is not required. I will need the source code because I plan on adding this to my existing engine. I plan to make my engine cross-platform so external DLLs or unusual windows calls would not work for me. As pure C# and Monogame as it can be. The code should be efficient and not generate garbage (as little as possible).

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    Should be written in xna or xna forks like waveengine, monogame, etc.. ETA 3 days what is lemmings? - splash screen with main menu - custom 5 levels with min. 20 lemmings, 1 map should be partially destroyable (digging, bomb,...) - adjusting game speed 1x/4x - Sound effects, sprites, textures and background music should be licence free taken - Intro - Scrolling of level - 3 skills for a lemming - time limitation each level general - splash screen - main menu - seperate credit screen - game over - screen with score / statistics - in-game menu --> game paused - save playstate, load it - highscore list with playername lemmings survivors and time taken - Sprites and animations or actually

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    monogame xna

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    Should be written in xna or xna forks like waveengine, monogame, etc.. - splash screen with main menu - 5 levels with min. 20 lemmings, 1 map should be partially destroyable (digging, bomb,...) - adjusting game speed 1x/4x - Sound effects, sprites, textures and background music should be licence free taken - Intro - Scrolling of level - 3 skills for a lemming - time limitation each level general - splash screen - main menu - seperate credit screen - game over - screen with score / statistics - in-game menu --> game paused - save playstate, load it - highscore list with playername lemmings survivors and time taken - Sprites and animations or actually all graphical stuff can be taken from the internet, but should be usable for free User interface - In-game-...

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    For a bigger project, I need a very basic game. Given an input (keyboard), a single sprite (heart) moves up and down, and leaves behind a trail that scrolls right to left. Please see attached animated GIF. Besides this basic functionality, nothing else (startscreen, scoring etc) is required. Requirements: - Monogame platform, targetted for Windows desktop - Clean code, with good descriptive comments - Scroll effect must be smooth (doublebuffered?)

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    I need you to port this >> to XNA/Monogame. I have uploaded already a 80% done monogame project, it's just not working correctly. If you need the it's in the project folder.

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    I have a ready project written in C# which I used Mono Game as library. And in Application class there are some codes needed like very simple methods etc. I need them added to my class.

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    I'm looking for 2D game developers for Windows Phone. Knowledge in Monogame/XNA will be preferred over Unity Engine but please do apply if you all you know is Unity.

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    It is easy job. In past, it have Marblets sample I need looking for developer port this sample to VS express 2012 Windows phone using MonoGame framework. When you port this sample, you need make sure the game will work when run on windows phone old sample, it will use keyboard input, you also need change the code let it use touch input. Finally the developer need provide full source code and it can compile in VS express 2012 and . I will installed MonoGame 3.2

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    gday, we have recently completed our game in monogame using xna c#, i would like someone to port it over to android and iphone and add some touch controls. the game is quite simple and the code is clean and well documented, also i am available throughout the project as a point of contact should you need any clarification. it would be a major bonus if you could also help us implement advertising facility to generate revenue from our game

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